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Utsav Kumar Lakshya

QA Engineer | Mobile Game Testing · Ad SDK Validation · API Testing (Postman) | Android · iOS · Console | TestRail · Jira · MySQL · MongoDB

Bengaluru

3+ years of work experience

Brightpoint Studios Pvt Ltd
Nov 20241 yr 7 mosPresent

Bengaluru

• Conducted operational audits of 4+ third-party ad network vendors — verifying event-firing accuracy, reward trigger logic, impression data, and UX policy alignment across rewarded video, interstitial, and banner formats, identifying misconfigurations pre-launch. • Validated SDK integrations across 4 ad networks — verifying payout logic, frequency caps, and monetization compliance. Prevented revenue-impacting violations across all vendor partnerships. • Maintained 100% backend data accuracy across all feature releases by running MySQL and MongoDB validation queries on critical user flows — purchases, progression, and ad reward events. • Designed and executed A/B test validation plans across 8+ experiments — verifying variant rendering accuracy, feature flag behaviour, user segmentation integrity, and event data reliability. • Authored and maintained 500+ test cases in TestRail covering functional, regression, smoke, sanity, GUI, and integration scenarios — mapped directly to product acceptance criteria. • Triaged and drove resolution of 50+ P0/P1 defects in Jira — reducing production incidents by 20% and improving MTTR through structured escalation and fix verification workflows. • Improved release stability by ~25% through shift-left testing practices — reviewing requirements pre-sprint and flagging defects 2–3 days earlier per cycle. • Standardised UAT sign-off workflows in TestRail — defining exit criteria checklists and quality gates that ensured all release criteria were met prior to every production deployment. • Executed end-to-end testing for 20+ features across Android and iOS — validating complete user flows from entry point to backend data confirmation, ensuring cross-platform consistency on every release. • Led end-to-end QA for 10+ sprint releases and 5+ hotfix cycles across a live mobile game, maintaining zero critical defect escapes to production.
PTW
Aug 20231 yr 3 mosOct 2024

Bengaluru, Karnataka, India

• Operated as part of an outsourced vendor QA team delivering quality compliance against Bandai Namco's grading rubrics and milestone requirements — supporting 6+ delivery milestones across PS4, PS5, Xbox One, Xbox Series X, and PC. • Participated in weekly calibration sessions with QA leads and dev teams to ensure consistent interpretation of quality standards — aligning on 30+ open defects by severity and business impact to prevent P0/P1 items from missing release windows. • Authored 200+ structured audit reports in Jira with root-cause analysis and reproduction evidence — improving developer debug efficiency by 25% and reducing defect clarification cycles by 50%. • Sustained 95%+ defect reproduction accuracy across 200+ bug reports by standardising environment documentation and step-by-step reproduction templates. • Identified and documented 15+ performance issues (frame drops, memory leaks, crash patterns) across PS4, PS5, Xbox One, and Xbox Series X — contributing to an 18% reduction in load-time and crash-related production incidents. • Restructured TestRail test suites using risk-based prioritisation — increasing test coverage by 20% in high-defect modules and reducing escaped defects in 3 critical release areas. • Executed functional, regression, smoke, and sanity test cycles across PlayStation, Xbox, and PC platforms — supporting 6+ milestone deliveries across multiple release stages.
Ai Variant
Nov 20227 mosMay 2023

India

• Built Selenium WebDriver automation projects (OrangeHRM, ParaBank) using Java and TestNG — covering login flows, form validations, and regression scenarios as part of structured QA training. • Applied boundary value analysis and equivalence partitioning during exploratory testing — uncovering defects missed by scripted test cycles and improving overall defect detection rates. • Executed automated test scripts, analysed results, and debugged failures — documenting root causes and tracking issues through full resolution lifecycle. • Documented test plans, test cases, and test results for both manual and automated test cycles — maintaining clear traceability between requirements and test coverage. • Conducted manual testing including exploratory, regression, and UAT — ensuring application behaviour matched expected outcomes across web and mobile scenarios. • Continuously improved automation framework structure and manual testing processes — contributing to a more repeatable and maintainable QA workflow.

Education

Bachelor of computer application

Swami Vivekananda Subharti University, Meerut

20193 yrs2022

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Headline

QA Engineer | Mobile Game Testing · Ad SDK Validation · API Testing (Postman) | Android · iOS · Console | TestRail · Jira · MySQL · MongoDB

About

QA Engineer with 3+ years shipping live mobile games and validating ad network SDKs across Android and iOS. Zero critical defect escapes across 10+ production releases. Skilled in TestRail, Jira, Postman, MySQL, MongoDB — with hands-on A/B test validation and third-party vendor auditing across 4 ad networks. What I test: Mobile games (Android 6.0–14, iOS 12–17), PlayStation (PS4/PS5), Xbox (One/Series X), PC — across functional, regression, smoke, sanity, GUI, integration, exploratory, UAT, performance (FPS/RAM/battery), API, and ad compliance testing. I own end-to-end test coverage from acceptance criteria review through backend data validation. What I use: TestRail · Jira · Confluence · Postman · MySQL · MongoDB · Selenium WebDriver · TestNG · Android Studio (device logs) · Xcode (device logs) · Excel · Google Sheets · Python validation scripts Results I've delivered: → Zero critical defect escapes across 10+ sprint releases and 5+ hotfix cycles → Reduced production incidents by 20%+ through structured P0/P1 defect triage → Improved release stability by ~25% via shift-left testing — flagging defects 2–3 days earlier per cycle → Validated 8+ A/B experiments — variant rendering, feature flags, user segmentation, event data → Audited 4+ ad network SDK integrations — preventing revenue-impacting misconfigurations pre-launch → Maintained 100% backend data accuracy across all feature releases via MySQL and MongoDB queries → Triaged and resolved 50+ P0/P1 defects with structured escalation workflows → Authored and maintained 500+ test cases mapped directly to product acceptance criteria → Sustained 95%+ defect reproduction accuracy across 200+ bug reports at PTW India → Contributed to 18% reduction in crash/load-time incidents at Bandai Namco console project Currently open to: QA Engineer · Game QA · Mobile QA · Quality Analyst roles in Bengaluru, Gurgaon, Noida or remote.

Location

Bengaluru

Work experience

Associate Software QA Engineer at Brightpoint Studios Pvt Ltd, Nov 2024 - Present · 1 yr 7 mos, Bengaluru, • Conducted operational audits of 4+ third-party ad network vendors — verifying event-firing accuracy, reward trigger logic, impression data, and UX policy alignment across rewarded video, interstitial, and banner formats, identifying misconfigurations pre-launch. • Validated SDK integrations across 4 ad networks — verifying payout logic, frequency caps, and monetization compliance. Prevented revenue-impacting violations across all vendor partnerships. • Maintained 100% backend data accuracy across all feature releases by running MySQL and MongoDB validation queries on critical user flows — purchases, progression, and ad reward events. • Designed and executed A/B test validation plans across 8+ experiments — verifying variant rendering accuracy, feature flag behaviour, user segmentation integrity, and event data reliability. • Authored and maintained 500+ test cases in TestRail covering functional, regression, smoke, sanity, GUI, and integration scenarios — mapped directly to product acceptance criteria. • Triaged and drove resolution of 50+ P0/P1 defects in Jira — reducing production incidents by 20% and improving MTTR through structured escalation and fix verification workflows. • Improved release stability by ~25% through shift-left testing practices — reviewing requirements pre-sprint and flagging defects 2–3 days earlier per cycle. • Standardised UAT sign-off workflows in TestRail — defining exit criteria checklists and quality gates that ensured all release criteria were met prior to every production deployment. • Executed end-to-end testing for 20+ features across Android and iOS — validating complete user flows from entry point to backend data confirmation, ensuring cross-platform consistency on every release. • Led end-to-end QA for 10+ sprint releases and 5+ hotfix cycles across a live mobile game, maintaining zero critical defect escapes to production.

Trainee Test Engineer — Console QA (PS4/PS5/Xbox) · Vendor QA · Jira · TestRail at PTW, Aug 2023 - Oct 2024 · 1 yr 3 mos, Bengaluru, Karnataka, India, • Operated as part of an outsourced vendor QA team delivering quality compliance against Bandai Namco's grading rubrics and milestone requirements — supporting 6+ delivery milestones across PS4, PS5, Xbox One, Xbox Series X, and PC. • Participated in weekly calibration sessions with QA leads and dev teams to ensure consistent interpretation of quality standards — aligning on 30+ open defects by severity and business impact to prevent P0/P1 items from missing release windows. • Authored 200+ structured audit reports in Jira with root-cause analysis and reproduction evidence — improving developer debug efficiency by 25% and reducing defect clarification cycles by 50%. • Sustained 95%+ defect reproduction accuracy across 200+ bug reports by standardising environment documentation and step-by-step reproduction templates. • Identified and documented 15+ performance issues (frame drops, memory leaks, crash patterns) across PS4, PS5, Xbox One, and Xbox Series X — contributing to an 18% reduction in load-time and crash-related production incidents. • Restructured TestRail test suites using risk-based prioritisation — increasing test coverage by 20% in high-defect modules and reducing escaped defects in 3 critical release areas. • Executed functional, regression, smoke, and sanity test cycles across PlayStation, Xbox, and PC platforms — supporting 6+ milestone deliveries across multiple release stages.

QA Automation Engineer — Selenium · TestNG · Manual Testing · Exploratory Testing at Ai Variant, Nov 2022 - May 2023 · 7 mos, India, • Built Selenium WebDriver automation projects (OrangeHRM, ParaBank) using Java and TestNG — covering login flows, form validations, and regression scenarios as part of structured QA training. • Applied boundary value analysis and equivalence partitioning during exploratory testing — uncovering defects missed by scripted test cycles and improving overall defect detection rates. • Executed automated test scripts, analysed results, and debugged failures — documenting root causes and tracking issues through full resolution lifecycle. • Documented test plans, test cases, and test results for both manual and automated test cycles — maintaining clear traceability between requirements and test coverage. • Conducted manual testing including exploratory, regression, and UAT — ensuring application behaviour matched expected outcomes across web and mobile scenarios. • Continuously improved automation framework structure and manual testing processes — contributing to a more repeatable and maintainable QA workflow.

Education

Bachelor of computer application, Swami Vivekananda Subharti University, Meerut