Building AI Tools & Software | Python · TypeScript · LLM · RAG Pipelines · MCP |Electronic Arts

Greater Hyderabad Area

Hyderabad, Telangana, India

Bachelor of Technology - BTech, Computer Science andEngineering and specialization in Gaming Technology
Vellore Institute of Technology
Class 12
St. John's Public School
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Download Tal BossBuilding AI Tools & Software | Python · TypeScript · LLM · RAG Pipelines · MCP |Electronic Arts
I'm a CS grad at Electronic Arts who spends most of his time building things with AI. At EA I've shipped internal tools that teams actually use — an AI skill-matching platform that won 2nd prize company-wide, Jira dashboards, Slack automations, and AI workflow systems adopted across Hyderabad and UK teams. I also led a 27-person feature delivery for Golf Clash end-to-end. Outside work: a live AI trading bot that places real buy/sell orders on NSE using Claude + MCP, and a RAG-powered movie search engine running in production on Streamlit Cloud. Both are live and linked below. Stack: Python, TypeScript, LLMs (Claude, Groq), RAG pipelines, Pinecone, MCP servers, Unity, Unreal Engine 5. 📫 tirthsheth100304@gmail.com
Greater Hyderabad Area
AQD at Electronic Arts (EA), Jul 2025 - Present · 1 yr, Greater Hyderabad Area, • Won 2nd prize company-wide at EA internal Hackathon — architected an AI-powered skill-matching platform with Slack automation enabling cross-org team discovery • Evaluated and integrated EAGPT and Playwright MCP into team workflows; automated repetitive processes reducing manual effort by 50% through AI-generated coverage • Identified and scoped Automation and AI adoption opportunities for an upcoming EA mobile project, leading multi-disciplinary alignment between Engineering and QV verticals • Developed 2 internal Jira dashboard tools and automated Slack workflow systems adopted team-wide across distributed Hyderabad and UK engineering teams within Agile sprints • Led end-to-end delivery of Golf Clash's first Hyderabad-owned feature coordinating 27 people across time zones; identified and resolved 28 critical issues before release
Quality Analyst Intern at Electronic Arts (EA), Jan 2025 - Jul 2025 · 7 mos, Hyderabad, Telangana, India, • Coordinated across development, production, and release pipelines to ship 2 major features for Real Racing 3, EA's top-grossing mobile title with 300M+ downloads • Authored technical analysis reports for Star Wars: Galaxy of Heroes and Golf Clash; findings adopted by transition engineering teams to guide architecture decisions
Bachelor of Technology - BTech, Computer Science andEngineering and specialization in Gaming Technology, Vellore Institute of Technology
Class 12, St. John's Public School