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Srinivas Datta

Lead Product Manager | Player Economy, Monetization & Retention | Sr. Game Designer | IIM K’ 2026 | Building with AI

Bengaluru

11+ years of work experience

YsecIT Softwares India Private Limited
Jan 20195 yrs 9 mosSep 2024

Greater Bengaluru Area

[VIRTUAL SPORTS GAME FOR WEB, CASINOS, LAND BASED MACHINES, AND POS. BETTING MARKET] ROLES PLAYED •GAME DESIGNER | GAMEPLAY SYSTEMS, UX FLOWS & DESIGN DOCUMENTATION EXPERT, DRIVING PLAYER-CENTRIC DESIGN. •GAME DESIGNER | CORE LOOPS, UX WIREFRAMES, AND NARRATIVE SCENARIOS, TEAM COLLABORATOR. •GAME DESIGNER | DEEP UX, SYSTEM DESIGN & COMPETITOR TEARDOWNS, CROSS-TEAM LEADER. •GAME DESIGNER | GAMEPLAY SYSTEMS, VISUAL DIRECTION SUPPORT (ART BIBLE), AND VOICEOVER SCRIPT DESIGN. •GAME DESIGNER | BUILDING GAMEPLAY, UX, AND IMMERSIVE SPORTS COMMENTARY ART & ANIMATION DIRECTION. •GAME DESIGNER | AGILE WORKFLOWS, & CROSS-TEAM LEADERSHIP, PRODUCTION-AWARE, SPRINT LEADER. •GAME DESIGNER | VIRTUAL SPORTS, LIVE CASINO & SLOTS | WEB, LAND-BASED & BETTING, SLOT MECHANICS.
MicroObjects Pvt. Ltd
Jul 20152 yrs 5 mosNov 2017

Kochi, Kerala, India

PROJECT: INSANE EAGLE ( ENDELESS RUNNER_CASUAL GAME) ROLES PLAYED •GAME DESIGNER | SYSTEMS, LEVELS & MONETIZATION | UX-FOCUSED, DATA-DRIVEN DESIGN. •GAME DESIGNER | CRAFTING CORE LOOPS, ENGAGEMENT SYSTEMS & REWARD MECHANICS. •GAME DESIGNER | DRIVING ACQUISITION, ENGAGEMENT & MONETIZATION THROUGH SMART DESIGN. •GAME DESIGNER | UX WIREFRAMES, GAME SYSTEMS & LEVEL DESIGN FOR MOBILE & CORE GAMES. •GAME DESIGNER | FROM GDDS TO GAMEPLAY – BUILDING SYSTEMS PLAYERS LOVE.
Red Apple Technologies
Feb 20141 yr 3 mosApr 2015

Delhi, India

PROJECT: BOW HUNTER ( HUNTING SIMULATOR) ROLES PLAYED •GAME DESIGNER | GAME VISION, GDDS, PROTOTYPING, UX, DELIVERY MANAGEMENT, MONETIZATION. •GAME DESIGNER | UX WALKTHROUGHS, UI SIMPLIFICATION, AGILE TEAM OVERSIGHT, INNOVATION STRATEGY. •GAME DESIGNER | PROTOTYPING, UI/UX, GAME CONCEPT INNOVATION & CROSS-TEAM EXECUTION. •GAME DESIGNER | CRAFTING CORE LOOPS, ENGAGEMENT SYSTEMS & REWARD MECHANICS.
Zapak Digital Entertainment Limited
Jun 20121 yr 6 mosNov 2013

Pune District, Maharashtra, India

PROJECT: REAL STEEL WRB ROLES PLAYED •GAME DESIGNER | FROM GDDS TO GAMEPLAY – BUILDING SYSTEMS PLAYERS LOVE. •GAME DESIGNER | UX WIREFRAMES, LEVEL DESIGN. •GAME DESIGNER | GAME VISION, GDDS, PROTOTYPING, UX.
Sep 20119 mosMay 2012

Contributed to level design and UX for Street Cricket Move on PS3. Led feature prototyping, playtesting, and cross-team coordination with art, animation, audio, QA, and engineering.

Srinivas’s AI Stack

openai
openai
ChatGPT
ChatGPT

Education

Indian Institute of Management, Kozhikode

PRODUCT MANAGEMENT

Indian Institute of Management, Kozhikode

ICAT College of Design & Media

undergraduate, Game and Interactive Media Design

ICAT College of Design & Media

20092 yrs2011

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Headline

Lead Product Manager | Player Economy, Monetization & Retention | Sr. Game Designer | IIM K’ 2026 | Building with AI

About

Certified Product Manager (IIM Kozhikode) with 12+ years designing the systems that decide whether a player stays, spends, or leaves progression, rewards, RTP/volatility tuning, and monetization loops across mobile, console, and regulated iGaming (virtual sports, live casino, land-based POS). I've spent the last year rebuilding my own workflow around AI: using LLMs to model monetization scenarios, generate and stress-test PRDs, run rapid competitive tear downs, and prototype product flows before a single engineering hour is spent. It's changed how fast I can go from "what if" to a testable spec. Most recently I owned the roadmap for a multi-market casino/virtual sports platform RNG and betting-systems integration, regulatory constraints translated into shippable features, delivered on schedule. Looking for Product Manager / Product Owner roles gaming, iGaming, or any consumer apps with strong engagement and monetization mechanics where AI-native product practice is valued either in India or international.

Location

Bengaluru

AI stack

openai

ChatGPT

Work experience

SR. GAME DESIGNER/ UX DESIGNER/ (I-GAMING, CASINO GAMES) at YsecIT Softwares India Private Limited, Jan 2019 - Sep 2024 · 5 yrs 9 mos, Greater Bengaluru Area, [VIRTUAL SPORTS GAME FOR WEB, CASINOS, LAND BASED MACHINES, AND POS. BETTING MARKET] ROLES PLAYED •GAME DESIGNER | GAMEPLAY SYSTEMS, UX FLOWS & DESIGN DOCUMENTATION EXPERT, DRIVING PLAYER-CENTRIC DESIGN. •GAME DESIGNER | CORE LOOPS, UX WIREFRAMES, AND NARRATIVE SCENARIOS, TEAM COLLABORATOR. •GAME DESIGNER | DEEP UX, SYSTEM DESIGN & COMPETITOR TEARDOWNS, CROSS-TEAM LEADER. •GAME DESIGNER | GAMEPLAY SYSTEMS, VISUAL DIRECTION SUPPORT (ART BIBLE), AND VOICEOVER SCRIPT DESIGN. •GAME DESIGNER | BUILDING GAMEPLAY, UX, AND IMMERSIVE SPORTS COMMENTARY ART & ANIMATION DIRECTION. •GAME DESIGNER | AGILE WORKFLOWS, & CROSS-TEAM LEADERSHIP, PRODUCTION-AWARE, SPRINT LEADER. •GAME DESIGNER | VIRTUAL SPORTS, LIVE CASINO & SLOTS | WEB, LAND-BASED & BETTING, SLOT MECHANICS.

GAME DESIGNER/UX DESIGNER (IOS, ANDROID) at MicroObjects Pvt. Ltd, Jul 2015 - Nov 2017 · 2 yrs 5 mos, Kochi, Kerala, India, PROJECT: INSANE EAGLE ( ENDELESS RUNNER_CASUAL GAME) ROLES PLAYED •GAME DESIGNER | SYSTEMS, LEVELS & MONETIZATION | UX-FOCUSED, DATA-DRIVEN DESIGN. •GAME DESIGNER | CRAFTING CORE LOOPS, ENGAGEMENT SYSTEMS & REWARD MECHANICS. •GAME DESIGNER | DRIVING ACQUISITION, ENGAGEMENT & MONETIZATION THROUGH SMART DESIGN. •GAME DESIGNER | UX WIREFRAMES, GAME SYSTEMS & LEVEL DESIGN FOR MOBILE & CORE GAMES. •GAME DESIGNER | FROM GDDS TO GAMEPLAY – BUILDING SYSTEMS PLAYERS LOVE.

GAME DESIGNER (IOS, ANDROID) at Red Apple Technologies, Feb 2014 - Apr 2015 · 1 yr 3 mos, Delhi, India, PROJECT: BOW HUNTER ( HUNTING SIMULATOR) ROLES PLAYED •GAME DESIGNER | GAME VISION, GDDS, PROTOTYPING, UX, DELIVERY MANAGEMENT, MONETIZATION. •GAME DESIGNER | UX WALKTHROUGHS, UI SIMPLIFICATION, AGILE TEAM OVERSIGHT, INNOVATION STRATEGY. •GAME DESIGNER | PROTOTYPING, UI/UX, GAME CONCEPT INNOVATION & CROSS-TEAM EXECUTION. •GAME DESIGNER | CRAFTING CORE LOOPS, ENGAGEMENT SYSTEMS & REWARD MECHANICS.

GAME DESIGNER (IOS, ANDROID) at Zapak Digital Entertainment Limited, Jun 2012 - Nov 2013 · 1 yr 6 mos, Pune District, Maharashtra, India, PROJECT: REAL STEEL WRB ROLES PLAYED •GAME DESIGNER | FROM GDDS TO GAMEPLAY – BUILDING SYSTEMS PLAYERS LOVE. •GAME DESIGNER | UX WIREFRAMES, LEVEL DESIGN. •GAME DESIGNER | GAME VISION, GDDS, PROTOTYPING, UX.

Game Designer at TRINE ENTERTAINMENT, Sep 2011 - May 2012 · 9 mos, Contributed to level design and UX for Street Cricket Move on PS3. Led feature prototyping, playtesting, and cross-team coordination with art, animation, audio, QA, and engineering.

Education

PRODUCT MANAGEMENT, Indian Institute of Management, Kozhikode

undergraduate, Game and Interactive Media Design, ICAT College of Design & Media