Sirsho Banerjee profile photo 1 on Tal

Sirsho Banerjee

Senior Game Designer | I Design Fun | ex-Hitwicket | ex-Gameberry Labs

Greater Bengaluru Area

7+ years of work experience

Hitwicket (Metasports Interactive)
May 20264 mosAug 2026

Hyderabad, Telangana, India

• Led the Early Player Experience team, owning the strategy for improving D1 and D7 retention through onboarding, progression, and core gameplay systems. • Owned early-game retention initiatives using analytics, player research, playtesting, and rapid experimentation to increase engagement and repeat play. • Designed and shipped cross-functional retention experiments, turning player insights and data into high-impact roadmap priorities. • Established player interview, playtesting, and game deconstruction frameworks to support data-informed design decisions. • Worked closely with product, analytics, art, and engineering teams to take features from concept to launch. • Mentored junior game designers and interns, improving design quality, documentation, and team collaboration.
Self Employed
Feb 20264 mosMay 2026

Bengaluru, Karnataka, India

• Provided game design consulting for various freelance projects, enhancing product vision and gameplay systems. • Collaborated with stakeholders to translate business objectives into actionable design documentation and feature scopes. • Supported development teams throughout the production process, ensuring cohesive execution from concept to launch.
Gameberry Labs
Oct 20241 yr 5 mosFeb 2026

Bangalore Urban, Karnataka, India · Hybrid

Primary feature & systems designer for Parchisi Star and other titles. - Built multiple features from the ground up while shaping their experience and structure. - Worked closely with product managers, art, engineers and sound designers to curate remarkable experiences for players. - Designed new, and improved existing systems to help tune the game economy, progression and player journey.
Gameberry Labs
Dec 20212 yrs 11 mosOct 2024

Bangalore Urban, Karnataka, India · Hybrid

- Worked on LiveOps and content design for Parchisi Star. - Helped build several progression based systems for Parchisi Star - Market and player research to be able to better help shape Parchisi Star into a game the players can truly love. - Collaborated with art to brainstorm creatives and concepts.
LIDO
Apr 20219 mosDec 2021

Mumbai, Maharashtra, India

LIDO
Jan 20201 yr 4 mosApr 2021

Mumbai Metropolitan Region

Apar Games
Nov 20181 yr 3 mosJan 2020

Mumbai, Maharshtra

Sirsho’s AI Stack

claude code
claude code
claude
claude
gemini
gemini
openai
openai
claudecode
claudecode
ChatGPT
ChatGPT

Education

MIT Institute of Design

Post Graduate, Animation Design

MIT Institute of Design

20153 yrs2018
Mumbai University Mumbai

Bachelor of Mass Media, Advertising

Mumbai University Mumbai

20113 yrs2014

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Headline

Senior Game Designer | I Design Fun | ex-Hitwicket | ex-Gameberry Labs

About

Currently working as a Game Designer

Location

Greater Bengaluru Area

AI stack

claude code

claude

gemini

openai

claudecode

ChatGPT

Work experience

Senior Game & UX Designer at Hitwicket (Metasports Interactive), May 2026 - Aug 2026 · 4 mos, Hyderabad, Telangana, India, • Led the Early Player Experience team, owning the strategy for improving D1 and D7 retention through onboarding, progression, and core gameplay systems. • Owned early-game retention initiatives using analytics, player research, playtesting, and rapid experimentation to increase engagement and repeat play. • Designed and shipped cross-functional retention experiments, turning player insights and data into high-impact roadmap priorities. • Established player interview, playtesting, and game deconstruction frameworks to support data-informed design decisions. • Worked closely with product, analytics, art, and engineering teams to take features from concept to launch. • Mentored junior game designers and interns, improving design quality, documentation, and team collaboration.

Consultant Game & UX Designer at Self Employed, Feb 2026 - May 2026 · 4 mos, Bengaluru, Karnataka, India, • Provided game design consulting for various freelance projects, enhancing product vision and gameplay systems. • Collaborated with stakeholders to translate business objectives into actionable design documentation and feature scopes. • Supported development teams throughout the production process, ensuring cohesive execution from concept to launch.

Game & UX Designer at Gameberry Labs, Oct 2024 - Feb 2026 · 1 yr 5 mos, Bangalore Urban, Karnataka, India · Hybrid, Primary feature & systems designer for Parchisi Star and other titles. - Built multiple features from the ground up while shaping their experience and structure. - Worked closely with product managers, art, engineers and sound designers to curate remarkable experiences for players. - Designed new, and improved existing systems to help tune the game economy, progression and player journey.

Game Designer at Gameberry Labs, Dec 2021 - Oct 2024 · 2 yrs 11 mos, Bangalore Urban, Karnataka, India · Hybrid, - Worked on LiveOps and content design for Parchisi Star. - Helped build several progression based systems for Parchisi Star - Market and player research to be able to better help shape Parchisi Star into a game the players can truly love. - Collaborated with art to brainstorm creatives and concepts.

Senior Illustrator at LIDO, Apr 2021 - Dec 2021 · 9 mos, Mumbai, Maharashtra, India

Illustrator at LIDO, Jan 2020 - Apr 2021 · 1 yr 4 mos, Mumbai Metropolitan Region

Game Artist at Apar Games, Nov 2018 - Jan 2020 · 1 yr 3 mos, Mumbai, Maharshtra

Education

Post Graduate, Animation Design, MIT Institute of Design

Bachelor of Mass Media, Advertising, Mumbai University Mumbai