Software & AI Systems Engineer | LLM Evaluation, RAG & Agentic Workflows | Docker • Python • C++ • PyTorch | B.S. in Computer Science, Minor in Math - University of Idaho (USA)

Remote

Hybrid

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Moscow, Idaho, United States







Bachelor of Science - BS, Computer Science
University of Idaho
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Download Tal BossSoftware & AI Systems Engineer | LLM Evaluation, RAG & Agentic Workflows | Docker • Python • C++ • PyTorch | B.S. in Computer Science, Minor in Math - University of Idaho (USA)
I’m a Computer Science graduate from the University of Idaho (May 2025), with a minor in Mathematics. I specialize in building smart, scalable systems at the intersection of AI/ML and software engineering. From crafting real-time object detection models to building a GPT-4-powered 3D virtual professor using Unreal Engine, I bring deep technical skills and end-to-end project execution. 🛠️ Key Skills: Python, C++, OpenCV, TensorFlow, React, Docker, AWS, Unreal Engine 5, REST APIs, Git, CI/CD 🚀 Projects & Highlights: Virtual Professor Avatar (Capstone): GPT-4 + RAG + 3D avatar integration, awarded Best Technical Presentation Gesture-Controlled Virtual Mouse: Real-time control using OpenCV + MediaPipe with 95 %+ accuracy AI Text Detector: CNN-LSTM hybrid with 98.45% accuracy in identifying GPT-generated content 💬 Previously a CS tutor, helping students master data structures, debugging, and system programming in C/C++. Now actively seeking full-time Software Engineer or AI/ML Engineer roles where I can contribute from day one. Let’s connect!
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AI Evaluation & Systems Engineer at Handshake AI, Jun 2026 - Aug 2026 · 3 mos, Remote, Architected and containerized 10+ reproducible benchmarking tasks in Docker/Linux environments to evaluate frontier LLMs on high-difficulty reasoning and systems workloads. Implemented deterministic reference solutions in Python/Bash, achieving 100% pass rates (1.0 reward) alongside strict PyTest suites enforcing runtime memory ceilings (< 350 MB) and exact schema assertions. Profiled multi-trial failure modes using automated testing pipelines, establishing difficult evaluation criteria achieving a target ≤ 2/5 agent pass rate without verifier leakage.
Software Engineer at University of Idaho, Sep 2024 - Apr 2025 · 8 mos, Hybrid, - Led a team of 3 in designing and developing an AI-powered Virtual Professor using Unreal Engine 5 for real-time 3D avatar interaction, which answers students’ questions in real-time - Integrated GPT 4 API and implemented a RAG system to enable dynamic, context-aware conversations, improving response accuracy as compared to existing chatbot systems - Optimized model performance with realistic animation and speech synthesis, reducing latency by 30% ensuring a seamless user experience - Awarded ‘Best Technical Presentation’ for the capstone project
Computer Science Tutor at University of Idaho, Aug 2023 - May 2025 · 1 yr 10 mos, On-site, ● Provided one-on-one assistance to students with Introduction to Computer Science and Data Structures coursework and projects. ● Assisted students in debugging and troubleshooting C, C++, and assembly code developing homework and algorithms. ● Conducted study sessions for 5-20 students developing students’ understanding of code, systems, and computer architecture.
Software Engineer at 404 Industries, Aug 2023 - Dec 2023 · 5 mos, Moscow, Idaho, United States, ● Led the implementation of the GIT repository system for 404 Industries, improving version control and collaboration by 40% across a 7-member team over 4 months. ● Managed integration of sound effects using Unity and C#, enhancing the user experience and project quality by 30% in 4 months. ● Conducted training sessions on the GIT repository system for 45 students, resulting in a 50% increase in proficiency and workflow efficiency over 7 teams within 4 months
Bachelor of Science - BS, Computer Science, University of Idaho
github: https://github.com/skgtheking
skgtheking.github.io: https://skgtheking.github.io/