GPU Software Development Engineer at Intel Corporation

Hybrid

Bengaluru, Karnataka, India






M.Tech, Computer Engineering
National institute of technology kurukshetra
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GPU Software Development Engineer at Intel Corporation, Jul 2022 - Present · 4 yrs 3 mos, Hybrid, 1. Part of Graphics Display team and owning Display Color Feature Validation. 2. Responsible for all color related planning and testing for the current and the upcoming future platforms. 3. Owned display audio feature validation and was responsible for all the audio related planning and testing for the upcoming platforms. 4. Supported multiple power-on related issues in Audio for various upcoming platforms and responsible to validate and fixing test side bugs. 5. Have hands on experience debugging Audio (Playback failure, Endpoint failure) and color issues (like HDR issues, Corruption, Flicker, Blankout) 6. Sound understanding of debugging Intel Graphics Display driver issues.
Graduate Technical Intern at Intel Corporation, Jul 2021 - Jun 2022 · 1 yr, Bengaluru, Karnataka, India, 1. Had been a part of Intel graphics D3D team. 2. Have experience of debugging UMD driver issues (like page fault, corruption, hang) for various games on various platforms. 3. Sound understanding of graphics pipeline and various D3D APIs. 4. Have implemented multiple scenarios with the help of D3D11 APIs like sphere, triangles, hexagons, light and camera rotations. 5. Have hands on experience in WinDBg (Debugging Tool), visual studio debugging and adding logs for ETL trace analysis.
M.Tech, Computer Engineering, National institute of technology kurukshetra