---
title: "Shaishav Babariya - Associate Technical Manager in Bengaluru | Tal"
description: "Meet Shaishav Babariya, Technical AI Architect | Engineering Leader | AI-First Systems & Product Architecture | Unity & Scalable Platforms | GenAI • Agentic AI • MCP | 14+ Years Engineering Experience based in Bengaluru. AI stack includes anthropic apis, langgraph, and n8n. Explore public work link..."
image: "https://tal.club/meet/shaishav-babariya/share-image"
---

# Shaishav Babariya on Tal

## Headline

Technical AI Architect \| Engineering Leader \| AI\-First Systems &amp; Product Architecture \| Unity &amp; Scalable Platforms \| GenAI • Agentic AI • MCP \| 14\+ Years Engineering Experience

## About

I’m a Technical AI Architect and Engineering Leader with 14\+ years of experience building scalable software platforms, leading engineering teams, and turning complex product requirements into reliable, maintainable systems\. My career has been rooted in hands\-on engineering and product architecture, with deep experience across Unity, C\#, scalable modular systems, distributed content platforms, multiplayer technologies, CI/CD, LiveOps, analytics, and performance optimization\. Over the years, I’ve progressed from Game Programmer and Senior Game Programmer to Lead Game Programmer, Functional Manager, and Technical Manager—combining technical depth with people leadership, delivery ownership, architecture, and product thinking\. Today, I’m focused on becoming an AI\-First Engineer and building practical AI\-enabled systems that create measurable value for engineering and products\. My current AI architecture interests and capabilities include: • Generative AI and LLM\-powered applications • Agentic AI systems • AI Gateway architecture • Model selection and integration patterns • Knowledge retrieval platforms • Document extraction and AI\-assisted Q&amp;A • MCP integrations • Prompt engineering • AI development standards and governance • Data\-flow and cost/control architecture I particularly enjoy working at the intersection of technology, architecture, product, and people—where the challenge isn't simply building a feature, but designing systems that can scale, evolve, and remain maintainable over time\. I bring a strong balance of: → Hands\-on engineering → Architecture &amp; system design → Technical strategy → Engineering leadership → Product thinking → Performance &amp; scalability → Team development → AI\-driven innovation I’m passionate about building reusable engineering foundations, improving development velocity, mentoring engineers, and helping teams move from ideas to production\-ready products\. My goal is simple: build better systems, enable better teams, and continuously evolve as an AI\-first technology leader\.

## Location

Bengaluru

## AI stack

anthropic apis

langgraph

n8n

huggingface

Unstructured

vLLM

## Work experience

Associate Technical Manager at Juego Studios Private Limited, Mar 2022 \- Present · 4 yrs 7 mos, Bengaluru, Lead technical strategy, architecture, engineering execution, and team leadership across multiple game development projects\. Key responsibilities &amp; contributions: • Lead end\-to\-end technical delivery across multiple projects while maintaining delivery commitments and SLAs\. • Define scalable architecture standards and reusable engineering patterns to improve maintainability and development velocity\. • Design and implement reusable component systems that reduce duplication and accelerate development across projects\. • Drive technical reviews, coding standards, engineering best practices, and mentoring programs\. • Own technical estimation validation, risk identification, mitigation strategies, and milestone optimization\. • Evaluate emerging technologies and introduce solutions that expand technical capabilities and service offerings\. • Collaborate across engineering, product, and solution architecture functions to align technical execution with business objectives\. Impact: • Improved engineering consistency through architecture standardization\. • Reduced rework through reusable systems and stronger technical practices\. • Strengthened engineering quality through systematic code reviews and mentoring\. • Improved alignment between technical execution, project delivery, and business objectives\.

Functional Manager at Yudiz Solutions Pvt Ltd, May 2021 \- Feb 2022 · 10 mos, Ahmedabad, Managed engineering teams with responsibility for team performance, resource allocation, career development, project prioritization, stakeholder communication, and delivery execution\. Key contributions: • Managed team performance, hiring, mentoring, and career development\. • Allocated engineering resources across multiple projects based on priorities and delivery requirements\. • Improved operational workflows to increase delivery efficiency\. • Coordinated project lifecycle execution and stakeholder communication\. • Promoted ownership, accountability, and structured execution across teams\. • Worked closely with technical and business stakeholders to identify delivery risks and improve project outcomes\. Impact: • Strengthened team ownership and accountability\. • Improved operational efficiency and delivery predictability\. • Reduced execution risks through better planning and resource management\.

Team Lead \| Game Development at Yudiz Solutions Pvt Ltd, May 2018 \- Feb 2022 · 3 yrs 10 mos, Ahmedabad, Gujarat, India, Led the architecture and implementation of complex game systems while mentoring engineers and driving technical quality\. • Designed and implemented complex gameplay and technical systems using Unity and C\#\. • Defined architecture and reusable engineering approaches for game projects\. • Mentored developers and established coding standards and best practices\. • Optimized runtime performance across target devices\. • Led technical problem\-solving for complex engineering challenges\. • Improved maintainability and code quality through structured development practices\. Impact: • Improved code quality and maintainability across projects\. • Reduced runtime performance bottlenecks\. • Established stronger engineering standards and technical ownership\.

Sr\. Game Programmer at Artoon Solutions Pvt Ltd, Feb 2016 \- May 2018 · 2 yrs 4 mos, Greater Surat Area, Developed complex gameplay systems using Unity and C\#\. • Optimized game performance across target devices\. • Led technical problem\-solving for challenging gameplay and engineering requirements\. • Mentored developers and supported technical knowledge sharing\. • Introduced improved coding practices and engineering tools\. • Contributed to building maintainable and production\-ready game systems\.

Game Developer at IndiaNIC Infotech Ltd, Aug 2013 \- Jan 2016 · 2 yrs 6 mos, Ahmedabad, Gujarat, • Developed gameplay features and technical systems using Unity and C\#\. • Built automation frameworks to improve development workflows\. • Worked within Agile engineering teams to deliver production\-ready software\. • Participated in testing, debugging, optimization, and feature implementation\. • Collaborated with cross\-functional teams throughout the development lifecycle\.

## Education

B\.E, Computer Engineering, Gujarat Technological University \(GTU\)

## Public links

- github\.com: https://github\.com/shaishav01/AgenticAI\-Samples

[View the original profile](https://tal.club/meet/shaishav-babariya)

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