---
title: "Saurabh Bhattacharya - Advanced User Experience Designer in Bengaluru | Tal"
description: "Meet Saurabh Bhattacharya, Advanced UX Designer | AI & Operational Systems | Enterprise Product Design | Designing the Decision Layer between AI and Human Action based in Bengaluru. AI stack includes claude code, codex, and hugging face. Explore public work links including hermitmonster.com."
image: "https://tal.club/meet/saurabh-bhattacharya/share-image"
---

# Saurabh Bhattacharya on Tal

## Headline

Advanced UX Designer \| AI &amp; Operational Systems \| Enterprise Product Design \| Designing the Decision Layer between AI and Human Action

## About

I design the decision layer for AI\-enabled operational systems\. The interesting part of a complex product usually isn't the interface itself\. It's the space between a signal and a decision: What changed? What does it affect? What can I trust? What happens next? That’s where I’ve spent much of my career\. I’m a multidisciplinary UX/Product Designer with 10\+ years across enterprise software, cloud platforms, industrial automation, AI\-enabled workflows and data\-heavy products\. My work moves between research, systems thinking, information architecture, interaction design, prototyping, visual storytelling and design systems\. At Honeywell, I’ve worked on products where software has to help engineers, operators and planners make sense of complex systems\. Before that, I worked across healthcare, sustainability and fintech at Accenture\. I’m particularly interested in products where AI and automation increase the amount of information available but don’t necessarily make decisions easier\. The design challenge is turning that complexity into context, confidence and accountable action\. I also come from a visual and communication design background, which means I’m annoyingly interested in both how a system works and how the story around it gets understood\. Currently exploring the intersection of: AI × enterprise software × operational systems × human decision\-making Portfolio → hermitmonster\.com

## Location

Bengaluru

## AI stack

claude code

codex

hugging face

githubcopilot

Figma Make

Gamma

## Work experience

Advanced User Experience Designer at Honeywell, Apr 2023 \- Present · 3 yrs 7 mos, Bengaluru, Karnataka, India, Designing enterprise software that helps engineers, operators, and organizations make faster, more confident decisions across connected industrial systems\. Highlights include: • Led UX strategy and interaction design for enterprise cloud platforms supporting predictive operations, automation, diagnostics, and connected assets\. • Designed large\-scale onboarding and configuration experiences covering sites, spaces, gateways, assets, sensors, users, and third\-party integrations\. • Created visual workflow builders and low\-code configuration experiences that transformed complex automation logic into intuitive interfaces\. • Simplified high\-density operational workflows through research\-driven information architecture, reducing cognitive load for technical users\. • Built reusable UX patterns and design\-system components to improve consistency and accelerate product development across multiple teams\. • Partnered closely with product managers, architects, engineering teams, and stakeholders to align business goals with user needs across globally distributed teams\. • Named inventor on U\.S\. Patent US20240296167A1 for systems enabling scalable third\-party integration management through reusable integration templates\. Tools: Figma, Design Systems, UX Research, Prototyping, Information Architecture, User Flows, Enterprise UX, AI\-Assisted Workflows, Data Visualization, Agile Product Development\.

User Experience Designer 2 at Honeywell, Oct 2019 \- Apr 2023 · 3 yrs 7 mos, Hyderabad, Telangana, India, This phase of my work was about learning how large, technical systems actually operate and how people make decisions inside them\. I worked on Forge modules used in aerospace, industrial automation, and operational control environments\. These are systems where the user is not “browsing\.” They are working under constraints: time pressure, operational dependencies, cost considerations, and safety requirements\. The interface needs to respect that reality\. My focus was to identify where workflows broke down\. Not in theory, but in practice\. I spent time tracing how technicians diagnose issues, how supervisors interpret system status, and how planners assess risk over time\. I mapped the gap between how the system was structured and how users actually reasoned through tasks\. Most problems did not come from missing features, but from misaligned mental models\. Fixing that alignment became the core of the work\. I redesigned navigation flows, state visibility, and task progression steps to reduce pauses, rechecking, and backtracking\. When information was buried, I surfaced it\. When the interface tried to show everything at once, I separated signal from noise\. The goal was always the same: reduce cognitive overhead so the user can focus on action, not deciphering the UI\. I worked with engineering teams to understand system constraints and with product owners to clarify intent\. When designs were challenged, I translated user reasoning in concrete terms rather than aesthetic language\. This ensured decisions were grounded in workflow logic, not preference debates\. This role is where I built my core skill: taking a complex technical problem and reorganizing it into a sequence of steps that feels natural for the user\. Not simpler for the sake of simplicity, but clearer for the sake of getting the work done accurately and efficiently\.

Experience Designer at Accenture Song, May 2017 \- Sep 2019 · 2 yrs 5 mos, Bengaluru, Karnataka, India, At Accenture, I worked across industries that had very different user realities: life sciences, digital healthcare, sustainable energy, and enterprise service ecosystems\. Each project had its own constraints, vocabulary, and operational context\. The consistent challenge was to understand how work actually happens in these environments and shape digital experiences that support that work instead of getting in the way\. My role spanned user research, journey mapping, workflow modeling, UI design, and iterative prototyping\. I spent time understanding not just what users said, but what they meant when they described their frustrations\. In regulated and high\-precision domains, users often compensate for poor tools by developing their own systems of shortcuts, notes, backtracking behavior, and workaround steps\. I studied those patterns to understand the underlying logic, not the surface\-level complaint\. This is also where I learned how to handle ambiguity at scale\. Projects often began without a clear problem statement\. Sometimes the client thought they needed “a new interface” when the real issue was structural misalignment\. I learned to break the unknown into testable steps: frame assumptions, prototype quickly, get feedback, recalibrate, repeat\. The process was never linear, and that was the point\. I collaborated closely with product managers, domain experts, and development teams, translating research into direction that everyone could align behind\. I used visuals to create clarity, not just to make things look polished\. Sketching workflows, mapping dependencies, modeling states — these became tools for shared understanding, not just design artifacts\. My deliverables included task flows, prototypes, visual systems, and interaction logic that supported real user goals\. But the most valuable output was alignment: getting teams to see the same problem at the same time and choose a direction based on user reality rather than assumption\.

Experience Designer at Accenture Studio for Experience Design, 2017 \- 2019 · 2 yrs

Motion Graphic Intern at Studio Fry, Jun 2016 \- Jul 2016 · 2 mos, New Delhi Area, India, At Studio Fry, I learned how to think in motion rather than static frames\. The work was not just about making things look good or move smoothly\. It was about understanding how pacing, rhythm, sequencing, and visual hierarchy shape how information is perceived and understood\. Motion design here functioned as storytelling logic, not decoration\. I worked across pre\-production and post\-production pipelines\. In pre\-production, I focused on translating concepts into storyboards that clarified narrative intention and visual direction before any animation work began\. This required breaking down ideas into shots, beats, and transitions — framing the emotional and informational purpose of each moment\. It trained me to make decisions based on narrative flow rather than isolated visuals\. In production and post\-production, I assisted with visual effects, compositing, and refining motion sequences\. This phase taught me how timing influences meaning\. A one\-second delay, a faster cut, or a softened transition can completely change the emotional read of a scene\. These adjustments sharpened my instinct for pacing and emphasis — skills I now use when designing UI flows, interaction states, and information reveal sequences in product interfaces\. The most valuable takeaway from this experience was learning to design for how the eye moves, not just what it sees\. Motion is guidance\. It tells the user where to look first, what matters most, and when one thought transitions into another\. In product design, this translates directly into reducing cognitive effort\. A well\-paced interaction reduces hesitation and prevents misinterpretation\. The work also taught me how to collaborate tightly with creative teams under real constraints\. Ideas evolve through iteration, not inspiration alone\. Choices are shaped by time, capability, and intended emotional impact\.

Motion Graphic Specialist at Studio Fry, Jun 2016 \- Jul 2016 · 2 mos, • Worked across pre\-production, post\-production, compositing, animation, VFX and storyboarding\. • Learned to use pacing, sequence and visual hierarchy as part of the story\.

Associated Graphic Designer at Lucid Lane Designs Ltd\., Aug 2014 \- Apr 2015 · 9 mos, Nashik, India, At Lucid Lane, I learned how to build a brand from the inside out\. Not as a logo or a style choice, but as a system of meaning that needs to hold up across mediums, environments, and audience expectations\. I worked on brand identity development, visual language systems, campaign communication, UI layouts, social media design, and signage and spatial applications\. The goal was always the same: clarity, recognizability, and coherence\. To get there, I had to understand what the brand was trying to express and what the audience needed to receive\. This meant studying tone, context, visual cues, cultural references, and the use case of every touchpoint\. A brand that looks expressive on a screen might break down when applied to packaging, environmental signage, or small\-format assets\. A brand that works in a digital layout may not hold rhythm in motion\. This is where I learned to evaluate design not by aesthetics alone, but by behavior and consistency\. I worked closely with creative directors, illustrators, marketers, and clients to translate abstract positioning into visual systems that could scale\. My contributions included creating identity marks, defining type and layout patterns, designing narrative imagery, and ensuring continuity across media\. When something did not align, the work was to adjust the system, not the piece, a habit I still use today when designing product experiences and UI frameworks\. This role also gave me room to bring in character art, storytelling, and narrative visualization\. These weren’t side exercises, they taught me how to use visual tone and personality to make communication feel human rather than generic\. I learned how to convey mood, intent, and attitude through form and sequence\.

## Education

Bachelor of Design \(B\.Des\), National Institute of Fashion Technology, Kangra

Post, Pearl Academy

## Public links

- hermitmonster\.com: https://hermitmonster\.com/

[View the original profile](https://tal.club/meet/saurabh-bhattacharya)

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