---
title: "Sabhari Shrinivas - Senior game developer in Bengaluru | Tal"
description: "Meet Sabhari Shrinivas, Senior Game Developer experienced in live-service gameplay and digital twins | Unity, Roblox, C# | Claude and MCP workflows based in Bengaluru. AI stack includes anthropic apis, claude code, and claude. Explore public work links including github."
image: "https://tal.club/meet/sabhari-shrinivas/share-image"
---

# Sabhari Shrinivas on Tal

## Headline

Senior Game Developer experienced in live\-service gameplay and digital twins \| Unity, Roblox, C\# \| Claude and MCP workflows

## About

portfolio: https://portfolio\-black\-theta\-77\.vercel\.app/ \(clickable link under my name\) I build game systems that run at scale, from a Roblox title with 1\.6B\+ visits and \~10K concurrent players to warehouse digital twins covering 1M\+ sq\. ft\. Over 5\+ years in Unity and Roblox, I've worked on both sides of real\-time software\. At Small World Games, I own gameplay and UI implementation for the LiveOps layer of Deathball, shipping updates to a live audience every week\. Before that at Gaea Global Technologies, I built Unity simulation platforms: a snapshot\-based state reconstruction engine for time\-scrubbing historical telemetry, custom editor tooling for BIM assets, and navigation optimizations that cut memory use by 40%\. Lately I've been focused on how AI changes the way games and softwares get made\. My team adopted an agentic workflow built around Claude, with shared CLAUDE\.md project context, a custom Roblox MCP server, and guardrail files that stop agents repeating the same mistakes\. Our release cadence went from 2 updates a week to 4\-5\. Im still learning here, especially around prompt engineering and context design, and I enjoy it\. What I work with: \- Unity \(C\#, DOTS, Addressables, URP, Profiler\) and Roblox \- Gameplay systems, UI, FSM/AI, simulation and replay engines, editor tooling, performance optimization \- Agentic workflows, context engineering, MCP, prompt engineering Open to conversations about game development, LiveOps, simulation, and AI\-assisted engineering\.

## Location

Bengaluru

## AI stack

anthropic apis

claude code

claude

codex

hugging face

openai

## Work experience

Senior game developer at Small World Games, Jun 2026 \- Present · 5 mos, Bengaluru

Senior Unity Developer at Gaea Global Technologies, Jun 2023 \- Jul 2026 · 3 yrs 2 mos, Bengaluru, Leading simulation engine module, cross domain collaboration, making architectural decisions and maintaining a good, clean and extendable codebase\.

Unity Developer at Gaea Global Technologies, Jun 2023 \- Jul 2025 · 2 yrs 2 mos, Bengaluru, Karnataka, India

Front End Game Developer at Small World Games, Jul 2022 \- Jun 2023 · 1 yr, Bengaluru, Karnataka, India

Game Programmer at Freelance, Sep 2020 \- Oct 2022 · 2 yrs 2 mos

Level Designer at Freelance, Aug 2020 \- Oct 2022 · 2 yrs 3 mos, Tamil Nadu, India

## Education

Personal finance, Finance, General, 1% Club

Bachelor of Engineering \- BE, Computer Science, Sethu Institute of Technology

## Public links

- github: https://github\.com/sabharishrinivas

[View the original profile](https://tal.club/meet/sabhari-shrinivas)

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