Senior Game Developer experienced in live-service gameplay and digital twins | Unity, Roblox, C# | Claude and MCP workflows

Bengaluru

Bengaluru

Bengaluru, Karnataka, India

Bengaluru, Karnataka, India


Tamil Nadu, India







Personal finance, Finance, General
1% Club
Bachelor of Engineering - BE, Computer Science
Sethu Institute of Technology
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Download Tal BossSenior Game Developer experienced in live-service gameplay and digital twins | Unity, Roblox, C# | Claude and MCP workflows
portfolio: https://portfolio-black-theta-77.vercel.app/ (clickable link under my name) I build game systems that run at scale, from a Roblox title with 1.6B+ visits and ~10K concurrent players to warehouse digital twins covering 1M+ sq. ft. Over 5+ years in Unity and Roblox, I've worked on both sides of real-time software. At Small World Games, I own gameplay and UI implementation for the LiveOps layer of Deathball, shipping updates to a live audience every week. Before that at Gaea Global Technologies, I built Unity simulation platforms: a snapshot-based state reconstruction engine for time-scrubbing historical telemetry, custom editor tooling for BIM assets, and navigation optimizations that cut memory use by 40%. Lately I've been focused on how AI changes the way games and softwares get made. My team adopted an agentic workflow built around Claude, with shared CLAUDE.md project context, a custom Roblox MCP server, and guardrail files that stop agents repeating the same mistakes. Our release cadence went from 2 updates a week to 4-5. Im still learning here, especially around prompt engineering and context design, and I enjoy it. What I work with: - Unity (C#, DOTS, Addressables, URP, Profiler) and Roblox - Gameplay systems, UI, FSM/AI, simulation and replay engines, editor tooling, performance optimization - Agentic workflows, context engineering, MCP, prompt engineering Open to conversations about game development, LiveOps, simulation, and AI-assisted engineering.
Bengaluru
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Senior game developer at Small World Games, Jun 2026 - Present · 5 mos, Bengaluru
Senior Unity Developer at Gaea Global Technologies, Jun 2023 - Jul 2026 · 3 yrs 2 mos, Bengaluru, Leading simulation engine module, cross domain collaboration, making architectural decisions and maintaining a good, clean and extendable codebase.
Unity Developer at Gaea Global Technologies, Jun 2023 - Jul 2025 · 2 yrs 2 mos, Bengaluru, Karnataka, India
Front End Game Developer at Small World Games, Jul 2022 - Jun 2023 · 1 yr, Bengaluru, Karnataka, India
Game Programmer at Freelance, Sep 2020 - Oct 2022 · 2 yrs 2 mos
Level Designer at Freelance, Aug 2020 - Oct 2022 · 2 yrs 3 mos, Tamil Nadu, India
Personal finance, Finance, General, 1% Club
Bachelor of Engineering - BE, Computer Science, Sethu Institute of Technology
github: https://github.com/sabharishrinivas