Sabhari Shrinivas profile photo 1 on Tal

Sabhari Shrinivas

Senior Game Developer experienced in live-service gameplay and digital twins | Unity, Roblox, C# | Claude and MCP workflows

Bengaluru

6+ years of work experience

Small World Games
Jun 20265 mosPresent

Bengaluru

Gaea Global Technologies
Jun 20233 yrs 2 mosJul 2026

Bengaluru

Leading simulation engine module, cross domain collaboration, making architectural decisions and maintaining a good, clean and extendable codebase.
Gaea Global Technologies
Jun 20232 yrs 2 mosJul 2025

Bengaluru, Karnataka, India

Small World Games
Jul 20221 yrJun 2023

Bengaluru, Karnataka, India

Freelance
Sep 20202 yrs 2 mosOct 2022

Freelance
Aug 20202 yrs 3 mosOct 2022

Tamil Nadu, India

Sabhari’s AI Stack

anthropic apis
anthropic apis
claude code
claude code
claude
claude
codex
codex
hugging face
hugging face
openai
openai

Education

1% Club

Personal finance, Finance, General

1% Club

20242024

Bachelor of Engineering - BE, Computer Science

Sethu Institute of Technology

20184 yrs2022

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Headline

Senior Game Developer experienced in live-service gameplay and digital twins | Unity, Roblox, C# | Claude and MCP workflows

About

portfolio: https://portfolio-black-theta-77.vercel.app/ (clickable link under my name) I build game systems that run at scale, from a Roblox title with 1.6B+ visits and ~10K concurrent players to warehouse digital twins covering 1M+ sq. ft. Over 5+ years in Unity and Roblox, I've worked on both sides of real-time software. At Small World Games, I own gameplay and UI implementation for the LiveOps layer of Deathball, shipping updates to a live audience every week. Before that at Gaea Global Technologies, I built Unity simulation platforms: a snapshot-based state reconstruction engine for time-scrubbing historical telemetry, custom editor tooling for BIM assets, and navigation optimizations that cut memory use by 40%. Lately I've been focused on how AI changes the way games and softwares get made. My team adopted an agentic workflow built around Claude, with shared CLAUDE.md project context, a custom Roblox MCP server, and guardrail files that stop agents repeating the same mistakes. Our release cadence went from 2 updates a week to 4-5. Im still learning here, especially around prompt engineering and context design, and I enjoy it. What I work with: - Unity (C#, DOTS, Addressables, URP, Profiler) and Roblox - Gameplay systems, UI, FSM/AI, simulation and replay engines, editor tooling, performance optimization - Agentic workflows, context engineering, MCP, prompt engineering Open to conversations about game development, LiveOps, simulation, and AI-assisted engineering.

Location

Bengaluru

AI stack

anthropic apis

claude code

claude

codex

hugging face

openai

Work experience

Senior game developer at Small World Games, Jun 2026 - Present · 5 mos, Bengaluru

Senior Unity Developer at Gaea Global Technologies, Jun 2023 - Jul 2026 · 3 yrs 2 mos, Bengaluru, Leading simulation engine module, cross domain collaboration, making architectural decisions and maintaining a good, clean and extendable codebase.

Unity Developer at Gaea Global Technologies, Jun 2023 - Jul 2025 · 2 yrs 2 mos, Bengaluru, Karnataka, India

Front End Game Developer at Small World Games, Jul 2022 - Jun 2023 · 1 yr, Bengaluru, Karnataka, India

Game Programmer at Freelance, Sep 2020 - Oct 2022 · 2 yrs 2 mos

Level Designer at Freelance, Aug 2020 - Oct 2022 · 2 yrs 3 mos, Tamil Nadu, India

Education

Personal finance, Finance, General, 1% Club

Bachelor of Engineering - BE, Computer Science, Sethu Institute of Technology

Public links

github: https://github.com/sabharishrinivas