XR Software Engineer | Unity, C#, Meta SDK, OpenXR | Building VR flight-training simulators with eye tracking & multi-crew | Python, Computer Vision

Bengaluru, Karnataka, India

Bengaluru







Bachelor of Technology - BTech, Computer Science
Alliance University

12th pass, Science
Lions English School
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As a Software Engineer in Extended Reality, I develop immersive training simulations using Unity, Meta SDK, and OpenXR. My work centers on VR flight-training simulators with features such as eye tracking, multi-crew sessions, and instructor evaluation tools, built to perform reliably on standalone headsets. I learn quickly and adapt easily to new tools and problem domains. I make a point of learning something new every enjoy picking up new tools and problem areas, and I try to learn something new every day. Much of what I know has come from building things I hadnt built before, from VR simulators in Unity to hand-tracking and session-replay tools in Godot 4. I am equally interested in AI and ML for immersive tech. Immersive systems generate rich data such as gaze, hand motion, and session replays, and I am keen to apply ML and computer vision to make training more effective, safer, and easier to evaluate. If you work on XR, AI, or computer vision, or youre curious about them, Id love to connect and exchange ideas.
Greater Bengaluru Area
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Software Engineer - Extended Reality at Anugraha Exceed Incorporated, Apr 2025 - Present · 1 yr 7 mos, Bengaluru, Karnataka, India
XR Developer Trainee at Anugraha Exceed Incorporated, Sep 2024 - Mar 2025 · 7 mos, Bengaluru
Bachelor of Technology - BTech, Computer Science, Alliance University
12th pass, Science, Lions English School