3D Generalist | Environment Artist & Animator | Maya, Unreal Engine, ZBrush, Substance Painter | Full-Cycle 3D Pipelines & Look Dev





Bachelor's degree, Computer Graphics
The University of Burdwan

3D Modelling and Animation Course
Moople - Institute of Animation and Design
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Download Tal Boss3D Generalist | Environment Artist & Animator | Maya, Unreal Engine, ZBrush, Substance Painter | Full-Cycle 3D Pipelines & Look Dev
i am a versatile 3D Generalist and Environment Artist passionate about bringing imaginative worlds and realistic motion to life. Having trained deeply in full-cycle 3D pipelines, I specialize in bridging the gap between highly detailed technical asset creation and compelling visual storytelling. Whether I am engineering a stylized real-time "Cyber-India" environment in Unreal Engine, sculpting production-ready hard-surface assets, or animating a complex bipedal/quadruped locomotion cycle, I focus heavily on optimization, timing, and clean execution. I am also deeply interested in look development, multi-pass rendering control, and integrating generative AI tools to streamline production workflows. 🌐 Core Toolkit: Modeling & Sculpting: Autodesk Maya, ZBrush, Blender Texturing & Look Dev: Adobe Substance 3D Painter, PBR Workflows Lighting & Rendering: Unreal Engine, Arnold Renderer Animation & Post: Premiere Pro, Photoshop, Character Mechanics I thrive in fast-paced, collaborative environments and speak English, Hindi, and Bengali fluently. I am always open to connecting with fellow artists, creative directors, and studios looking for reliable 3D talent. ✉️ Contact: aushshaw123@gmail.com
Greater Kolkata Area
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Bachelor's degree, Computer Graphics, The University of Burdwan
3D Modelling and Animation Course, Moople - Institute of Animation and Design