Nikhil Subramanian profile photo 1 on Tal

Nikhil Subramanian

Game developer & tester | Collaborated with EA & Ubisoft | Expertise in gameplay mechanics • UI/UX design • Performance tuning | I create engaging gaming experiences through code

London

3+ years of work experience

Vidhara Labs
May 20266 mosPresent

Bengaluru

Partner directly with founders on early-stage R&D, PoC scoping, and technical storytelling—turning machine learning, remote sensing, and explainable analytics into materials that strengthen fundraising and stakeholder meetings Build AI/ML-ready data pipelines from hyperspectral, optical, climate, and terrain datasets (EnMAP/PRISMA/STAC; satellite + weather covariates), including automated QA, indexing, and physics-informed spectral feature engineering for soil and environmental modeling Design environmental suitability / risk scoring models and map-based decision-support dashboards that translate deep learning–ready multimodal geospatial features into regional crop quality and risk insights for agribusiness use cases Drive the multimodal ML roadmap and data-to-model sequencing—from research requirements to implementable architecture—while preparing the full-stack dashboard backbone (data layer → analytics → UI) as soil and environmental covariates are finalized Work across remote sensing, geospatial data processing, research-grade documentation, and explainable analytics to move scientific R&D into product-facing agri-intelligence
Pixform Studios
Mar 20251 yr 8 mosPresent

London Area, United Kingdom

Developed a high-performance image database that optimized retrieval of 19,000+ assets, improving application speed and cross-platform user experience massively (Database Optimization, Asset Management, Performance Tuning). Engineered an augmented reality (AR) mobile app in Unity that converted 19,000 images into interactive 3D models, boosting user engagement through immersive AR experiences (Unity3D, Augmented Reality, 3D Modeling). Architected a scalable and versatile software framework to support Agentic AI product lines, streamlining development and ensuring flexibility for diverse client requirements (Software Architecture, AI Framework, Scalability). Created AI-driven automation solutions that increased marketing outreach efficiency by over 30%, driving client growth and operational improvements (AI Automation, Marketing Technology, Efficiency Optimization). Designed and implemented a real-time mathematical function using JavaScript and HTML, enhancing website responsiveness and elevating overall user engagement (JavaScript, Frontend Development, User Experience).
Freelance
Jan 20242 yrs 10 mosPresent

United Kingdom

Collaborated with industry leaders such as EA and Ubisoft on pre-release PC game testing, adhering to strict NDAs to uphold high-quality standards before launch (Game Testing, NDA Compliance). Identified and documented 10+ critical bugs per project across UI/UX, gameplay mechanics, and multiplayer functionality using Trello and JIRA for efficient bug tracking and team communication (Bug Reporting, Trello, JIRA, Multiplayer Testing). Conducted comprehensive exploratory and beta testing on solo and multiplayer titles developed in Unity, covering edge cases and stress scenarios to ensure robust game performance (Exploratory Testing, Beta Testing, Unity Engine). Delivered actionable insights on game balance, difficulty scaling, and narrative pacing during storyboard discussions and focus groups, improving player engagement and immersive experience (Game Balance, Storyboard Collaboration, UX Feedback). Partnered directly with development teams, providing structured feedback that enhanced AI responsiveness and overall gameplay stability, contributing to successful game launches (Developer Collaboration, AI Testing, Gameplay Stability).
May 20233 yrs 6 mosPresent

London Area, United Kingdom

Analyzed financial data to identify cash flow trends, resolving sales issues and reducing errors by 45% within three months. Improved procurement by streamlining sourcing strategies, cutting lead times by 20% while maintaining high product quality. Launched a shared Google Drive system that boosted team communication and file access, increasing efficiency by 30%. Created precise documentation processes for invoices and packing lists, achieving 99% accuracy and minimizing order errors. Mentored a new team member through onboarding, helping them reach full productivity in two weeks.
Alignerr
Nov 20241 yr 2 mosDec 2025

Remote

Achieved 95% accuracy in evaluating generative AI model outputs, delivering critical feedback that notably enhanced algorithm logic and system efficiency (C++, C#, Algorithm Optimization). Ensured 92% precision in dataset quality through rigorous validation processes, supporting effective training of high-performance AI models (Data Quality Assurance, Dataset Validation). Collaborated with engineering and development teams to diagnose and resolve AI system performance issues, improving response times and user experience (Cross-Functional Collaboration, Performance Tuning). Documented and communicated detailed analyses and critiques of generative AI outputs, fostering transparency and driving continuous team improvements (Technical Documentation, Team Communication). Applied expertise in audio sampling and chatbot audio scripting to extend AI capabilities in natural language and interactive audio experiences (Audio Processing, Chatbot Scripting, Game Audio Integration). Leveraged programming skills in C++ and C# for testing, optimizing, and debugging AI-generated code components in gaming and conversational AI contexts (C++, C#, Debugging, Game Development Tools).

Nikhil’s AI Stack

claude
claude
cursor
cursor
elevenlabs
elevenlabs
grok
grok
mcp
mcp
ollama
ollama

Education

Kingston University

Masters, Game Development (Programming)

Kingston University

20231 yr2024
Vellore Institute of Technology (VIT)

Bachelor's degree, Electronics and Communications Engineering

Vellore Institute of Technology (VIT)

20184 yrs2022

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Headline

Game developer & tester | Collaborated with EA & Ubisoft | Expertise in gameplay mechanics • UI/UX design • Performance tuning | I create engaging gaming experiences through code

About

Game Developer with 2 years of experience in solo creating games and game systems. I help Game industry by giving actionable feedback in their play-testing session and UI / UX feedback sessions. But I still look forward to work in the creative direction of this industry. I love working in gaming and tech, turning ideas into real games with code and creativity. I have hands-on experience making gameplay, building levels, and working on game AI. I aim to make games fun and keep players interested or in other words, find out ways to create game experiences that is out of this world. I first learned about game development during Covid times through an online course; which inevitably led to me being enrolled at Kingston University and get a master's degree out of it. I try to use everything I learned on the daily basis which speaks of my versatility. I thrive by prioritizing deep conceptual understanding over rigid methods, enabling me to adapt and apply solutions across diverse fields and technologies. In an era where information is instantly accessible, mastering the core principles empowers me to rapidly learn and innovate, transcending specific tools or processes. This mindset drives my passion for tackling complex challenges with creativity, making me an ideal troubleshooter in progressive, forward-thinking environments. As a freelance play-tester with companies like EA and Ubisoft, I help make sure games work well before they come out. I find and fix problems in gameplay and make sure everything is balanced, which has improved my troubleshooting skills and lets me help create better games. Outside of work, I like trying out new games, stream on multiple platforms as I give my views and opinions on games and meeting other game developers at local events. I am always learning something new. Seeking to join a driven development team or collaborate on innovative gaming projects. Reach out if you have an opening or want to chat! I stream here - Twitch : https://www.twitch.tv/waraumajin, YouTube: https://www.youtube.com/@WarauMajin, Kick: https://kick.com/waraumajin I also have a discord, if that's you jam- Discord: https://discord.com/invite/3trRUzw52y You could also simply email me at- nikhil.subramanian06@gmail.com or simply send a connection request / message here on LinkedIn. Let’s connect, play, and build the future of gaming together. Skills: C#, C++, Python, Game Development and Design, AI for Games, Versatile and practical troubleshooting, Rapid and continuous learning

Location

London

AI stack

claude

cursor

elevenlabs

grok

mcp

ollama

Work experience

AI ML Intern at Vidhara Labs, May 2026 - Present · 6 mos, Bengaluru, Partner directly with founders on early-stage R&D, PoC scoping, and technical storytelling—turning machine learning, remote sensing, and explainable analytics into materials that strengthen fundraising and stakeholder meetings Build AI/ML-ready data pipelines from hyperspectral, optical, climate, and terrain datasets (EnMAP/PRISMA/STAC; satellite + weather covariates), including automated QA, indexing, and physics-informed spectral feature engineering for soil and environmental modeling Design environmental suitability / risk scoring models and map-based decision-support dashboards that translate deep learning–ready multimodal geospatial features into regional crop quality and risk insights for agribusiness use cases Drive the multimodal ML roadmap and data-to-model sequencing—from research requirements to implementable architecture—while preparing the full-stack dashboard backbone (data layer → analytics → UI) as soil and environmental covariates are finalized Work across remote sensing, geospatial data processing, research-grade documentation, and explainable analytics to move scientific R&D into product-facing agri-intelligence

Game Developer at Pixform Studios, Mar 2025 - Present · 1 yr 8 mos, London Area, United Kingdom, Developed a high-performance image database that optimized retrieval of 19,000+ assets, improving application speed and cross-platform user experience massively (Database Optimization, Asset Management, Performance Tuning). Engineered an augmented reality (AR) mobile app in Unity that converted 19,000 images into interactive 3D models, boosting user engagement through immersive AR experiences (Unity3D, Augmented Reality, 3D Modeling). Architected a scalable and versatile software framework to support Agentic AI product lines, streamlining development and ensuring flexibility for diverse client requirements (Software Architecture, AI Framework, Scalability). Created AI-driven automation solutions that increased marketing outreach efficiency by over 30%, driving client growth and operational improvements (AI Automation, Marketing Technology, Efficiency Optimization). Designed and implemented a real-time mathematical function using JavaScript and HTML, enhancing website responsiveness and elevating overall user engagement (JavaScript, Frontend Development, User Experience).

PlayTester at Freelance, Jan 2024 - Present · 2 yrs 10 mos, United Kingdom, Collaborated with industry leaders such as EA and Ubisoft on pre-release PC game testing, adhering to strict NDAs to uphold high-quality standards before launch (Game Testing, NDA Compliance). Identified and documented 10+ critical bugs per project across UI/UX, gameplay mechanics, and multiplayer functionality using Trello and JIRA for efficient bug tracking and team communication (Bug Reporting, Trello, JIRA, Multiplayer Testing). Conducted comprehensive exploratory and beta testing on solo and multiplayer titles developed in Unity, covering edge cases and stress scenarios to ensure robust game performance (Exploratory Testing, Beta Testing, Unity Engine). Delivered actionable insights on game balance, difficulty scaling, and narrative pacing during storyboard discussions and focus groups, improving player engagement and immersive experience (Game Balance, Storyboard Collaboration, UX Feedback). Partnered directly with development teams, providing structured feedback that enhanced AI responsiveness and overall gameplay stability, contributing to successful game launches (Developer Collaboration, AI Testing, Gameplay Stability).

Operations and Data Analyst at ALAN IMPORTS LTD, May 2023 - Present · 3 yrs 6 mos, London Area, United Kingdom, Analyzed financial data to identify cash flow trends, resolving sales issues and reducing errors by 45% within three months. Improved procurement by streamlining sourcing strategies, cutting lead times by 20% while maintaining high product quality. Launched a shared Google Drive system that boosted team communication and file access, increasing efficiency by 30%. Created precise documentation processes for invoices and packing lists, achieving 99% accuracy and minimizing order errors. Mentored a new team member through onboarding, helping them reach full productivity in two weeks.

Prompt Engineer & LLM Evaluator at Alignerr, Nov 2024 - Dec 2025 · 1 yr 2 mos, Remote, Achieved 95% accuracy in evaluating generative AI model outputs, delivering critical feedback that notably enhanced algorithm logic and system efficiency (C++, C#, Algorithm Optimization). Ensured 92% precision in dataset quality through rigorous validation processes, supporting effective training of high-performance AI models (Data Quality Assurance, Dataset Validation). Collaborated with engineering and development teams to diagnose and resolve AI system performance issues, improving response times and user experience (Cross-Functional Collaboration, Performance Tuning). Documented and communicated detailed analyses and critiques of generative AI outputs, fostering transparency and driving continuous team improvements (Technical Documentation, Team Communication). Applied expertise in audio sampling and chatbot audio scripting to extend AI capabilities in natural language and interactive audio experiences (Audio Processing, Chatbot Scripting, Game Audio Integration). Leveraged programming skills in C++ and C# for testing, optimizing, and debugging AI-generated code components in gaming and conversational AI contexts (C++, C#, Debugging, Game Development Tools).

Education

Masters, Game Development (Programming), Kingston University

Bachelor's degree, Electronics and Communications Engineering, Vellore Institute of Technology (VIT)

Public links

youtube.com: https://youtube.com/@WarauMajin