Stylized 3D Artist | Characters · Environments · Props | Look Dev & Texturing | Credits: Clash Royale · Royal Kingdom · Clash of Clans

Lyon, Auvergne-Rhône-Alpes, France

Karlsruhe, Baden-Württemberg, Germany

Los Angeles, California, United States




Architecture
TKM SCHOOL OF ARCHITECTURE, KARUVELIL, KOLLAM
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Stylized 3D artist working across the full pipeline — concept sketch to final render — for characters, environments, and props. What I do best is work inside an established art direction: taking a project's existing visual language and building assets that sit in it cleanly, at production quality. I work freelance with Ocellus Services, an art studio serving major game clients, with production credits on Clash Royale (Supercell) and Royal Kingdom (Dream Games). My role there is as a look development artist— creating and refining textures, baking maps, developing materials and shaders, and handling final look dev in Maya with Arnold, iterating with the art team until each asset passes review. Before that, as a 3D Generalist at Eyestorm Creative, I worked on Clash of Clans marketing campaigns, producing assets for monthly hero cosmetic launches — modeling, environment sculpting, texturing, shading, and look development, plus collaborating on 3D set layouts and scene composition. Earlier, at Lecten Games, I built and assembled game-ready assets and textures for Unity across multiple hyper-casual projects. Supercell Make recognition: • Winner — Clash of Clans "Haunted Village" scenery campaign, featured in-game (2021) • Top-5 Finalist — "Make a Magic Tower Skin" campaign for Clash Royale (2024), placing two of the five finalist entries in the public final vote • Finalist ×2 — Clash of Clans Temporary Troop Design Challenge (2025) • Runner-up — War Scenery and "Lost in Time" Colette campaigns The part of the job I like most is the turn from flat concept to finished character — getting materials, weight, and silhouette to read right so the asset feels like it belongs in the world it's built for. Tools: Maya · ZBrush · Blender · Substance Painter · Marmoset Toolbag · Arnold · Unreal Engine · Unity · Photoshop Open to freelance and contract work — character art, environment art, props, and full-asset production — with game studios, outsourcing and co-development studios, and animation studios. Portfolio: artstation.com/najikadalayi Contact: najikadalayi.3d@gmail.com
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3D Look Development Artist at Ocellus Services - Art & Production, Sep 2025 - Present · 1 yr 1 mo, Lyon, Auvergne-Rhône-Alpes, France, Character look development for live game projects, working with established client art direction. • Contributed character assets to Clash Royale (Supercell) and Royal Kingdom (Dream Games). • Created and refined textures, and baked essential maps — Normal, AO, Curvature, and supporting passes. • Developed materials and shaders for production character assets. • Handled final look development in Maya with Arnold, matching each project's visual style at production-ready quality. • Worked closely with the art team, iterating on feedback until assets passed production review.
3D Game Artist at Lecten Games, Jul 2025 - Sep 2025 · 3 mos, Karlsruhe, Baden-Württemberg, Germany, Game-ready asset production for multiple hyper-casual game projects. • Created 3D assets and textures across multiple unreleased titles. • Assembled and prepared assets for Unity, ready for engine integration. • Worked at high volume on fast production timelines.
Freelance 3D Artist at Eyestorm Creative, Feb 2022 - Jul 2025 · 3 yrs 6 mos, Los Angeles, California, United States, Marketing and advertising 3D for Clash of Clans, including monthly hero cosmetic campaigns. • Produced high-quality 3D assets for campaign launches on a recurring monthly cycle. • Handled 3D modeling, environment asset sculpting, texturing, shading, and look development. • Collaborated on 3D set layouts and scene composition. • Delivered to Supercell's established franchise art direction at production quality.
Architecture, TKM SCHOOL OF ARCHITECTURE, KARUVELIL, KOLLAM
artstation.com: https://artstation.com/najikadalayi