Moorthy S L profile photo 1 on Tal

Moorthy S L

–I’m passionate about blending creativity and technology to build innovative digital experiences.

Bengaluru

7+ years of work experience

none
Sep 20251 yrAug 2026

working on an R&D project where we built a fully offline VR-based Earth visualization system for defence use cases. We used Caesium and OSG Earth Tileset integrated it into Unreal Engine to create an immersive VR experience. The system runs on Meta Quest 3 and allows users to explore 3D terrain with elevation data, measure distances, and interact with defence assets like vehicles and environment VR walkthrough added with COLAB sessions. The key challenge was handling large GIS datasets offline and still maintaining real-time performance in VR using PC VR, which we solved through optimized data streaming and rendering techniques.
Volvo Group
Sep 20223 yrsAug 2025

• Truck Simulation: Developed a real-time Truck Simulator using Unreal Engine, incorporating a Steering Wheel Controller and Head Mounted Display with 3 Monitors using Nvidia Mosaic. • HIL: implemented prototyping for HIL integration of PLC Variable signals for real-time signal verification and validation, visualizing Renault Truck from Unreal Engine packed exe. Experience with dSpace HIL setup scripting with Python. Worked on ECU Functional testing, System testing, Diagnostic testing, ECU Safety and Monitoring Testing. • MIL : designed a prototyping for MIL for Matlab Simulink project integrated with Unreal Engine for Software-in-the-Loop (SIL) testing of vehicle behavior’s for the concept Volvo Truck. • SIL : implemented prototyping for SIL from C# signals to Unreal Engine Truck signal configuration • XR/MR: implementing configured head-mounted displays, including Varjo XR, Oculus, and HTC, within Unreal Engine to seamlessly visualize and interact with 3D CAD data. • Digital-twin: worked for road safety concept @ IMC 2023. Creation and Integration for combination of drivable Truck, AI Traffic system and json scripted human pedestrians on the Zibra crossing - https://youtu.be/AnWZ9oyNfGs?si=7-iE_7YctVL3dozc - https://youtu.be/8s7xGfMjgyU?si=t5do-RTYaKDUUrXS • Virtual Validation: Validating the Virtual Truck parts assembly- reachability and accessibility check before the Physical Validation using IC.IDO (validating the replacement of Vibration Damper without removing Radiator assembly, Crossmember removable accessibility check, P3 sensor accessibility, high-pressure Fuel Pump accessibility, etc.) • Virtual Special Tool Room: Identifying the Special tools using AR App by scanning and search the Tool number from tool bar. • Game Mode EXE: Turbocharger replacement parts ( Exe contains Service information, Implode and Explode with mouse over information and game mode for dragging and dropping the correct replacement parts with the scoring calculation)
Sep 20223 yrsAug 2025

Virtual Build & Digital Twin Development: Successfully planned and delivered high-fidelity virtual truck builds aligned with physical vehicle build specifications. Utilized AVP/GVD to prepare Digital Trucks based on engineering requests, ensuring consistency, traceability, and version control in coordination with Complete Vehicle users. Real-Time Truck Simulation: Developed a real-time drivable truck simulator using Unreal Engine, integrated with steering wheel controllers, triple-monitor Nvidia Mosaic setups, and head-mounted displays (Varjo XR, Oculus, HTC) to replicate immersive driving experiences for engineering validation and stakeholder presentations. HIL/SIL/MIL Integration: HIL: Led Hardware-in-the-Loop prototyping with PLC variable signal integration for real-time validation. Used Python scripting for ECU functional, system, diagnostic, and safety testing. Visualized Renault Truck in standalone UE executable. MIL: Prototyped Model-in-the-Loop solutions using MATLAB/Simulink and Unreal Engine, simulating Volvo concept truck behaviour with full system modelling and virtual validation. SIL: Developed Software-in-the-Loop integrations from C# signals into Unreal Engine for real-time truck signal simulations. Assembly/Disassembly & Accessibility Validation: Conducted virtual validation for part assemblies using IC.IDO and IPS, supporting tasks like Vibration Damper replacement without radiator removal, P3 sensor checks, and high-pressure fuel pump access. Ensured frame hole analysis, clash detection, and missing component checks were completed per project milestones. CAD Optimization & Virtual Tooling: Led optimization of heavy truck models (FH4, BEV, Mack Anthem/Trident) using Windchill PDM, Creo MCAD, PXYZ, and validated results in IC.IDO. Created AR-based virtual tool rooms for identifying special tools by scanning tool numbers and improving technician workflows.
WhiteBud Studios
Dec 202110 mosSep 2022

Bengaluru, Karnataka, India

* in-game concept prototyping for FPS and MMORPG. * Unity and Unreal Engine VFX * Automotive HMI Game Content Document Creation for inCar VinFast EV Cars. * Content Document Creation in Functional testing for clients mobile games Projects * Created Demo projects for Augmented Reality using Unreal Engine. * Supporting Team for making Quality output using Unreal Engine. * Real-time Simulation Testing Concept for Vehicle. Integrating Simulator for simulating Vehicle using MatLab Simulink & Unreal Engine.
WhiteBud Studios
Dec 20219 mosAug 2022

Automotive HMI Game Content Document Creation for inCar VinFast EV Cars. Content Document Creation in Functional testing for client’s mobile games Projects. Creating Demo projects for Augmented Reality using Unreal Engine. Supporting Team for making Quality output using Unreal Engine. Real-time Simulation Testing Concept for Vehicle. Integrating Simulator for simulating Vehicle using Houdini, MatLab Simulink & Unreal Engine 5.
AMD
Nov 20183 yrs 1 moNov 2021

Telangana, India

• ensuring the Driver is working as intended. • Finding Offending Cl’s for Performance Drop. • Testing All the Applications for every weekly cycle on 5 Computer system at a Time. I was involved in validating OpenGL and DirectX components against ISV Applications such as Autodesk products, Houdini, Adobe Products, Dassault System Products, Foundry Products, etc… and ensuring the Driver is working as intended. If any Corruptions/ Hard Hang /Soft Hang acquires then I have to find the Regression Point, Swapping CL’s and raising the Jira Tickets for Particular Developer. Manual Test Cases: Creating new test cases which are not available for testing • 3DS Max: 3D Office Interior Scenario (Heavy polygon 3D models), 3D Exterior Scenario for mental ray and Radeon ProRender • Houdini: Cloth Simulation, Crowed Simulation, Ragdoll Simulation, Hair Simulation . Maya: created 36 new test cases with mel script selves tab manipulation ( semi-automation) for Maya , which is not under coverage. Automation Test Cases: 3D Automation for 3DS MAX 2020 – created using max script (native-language) with supportive batch files. This automation processes 6 files sequentially and automatically opens the files by rotating the viewport in shader mode, wireframe mode, and clay mode and resulting in Frames per second calculation. • Presented How to create this Customer Issue steps by step for Houdini Side FX Company From AMD

Moorthy’s AI Stack

aistudio
aistudio
antigravity
antigravity
claude code
claude code

Education

Master's degree, Computer Software Engineering

Mahendra Engineering College, Periyar University

19995 yrs2004
Maya Academy of Advanced Cinematics

Diplamo in Maya Unlimited, 3D Animation

Maya Academy of Advanced Cinematics

20042004

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Headline

–I’m passionate about blending creativity and technology to build innovative digital experiences.

About

With more than 20 years of expertise as a dynamic professional in Animation and Gaming, I excel in real-time gaming, animation projects, AR / VR and software testing.  Extensive experience in the development of virtual real-time truck drivable simulations, with expertise in handling Hardware in Loop (HIL), Software in Loop (SIL), and Digital Twin technologies, showcasing a versatile skill set in diverse simulation environments.  Expertise in AMD Graphics Card Quality Testing across diverse 2D and 3D applications, showcasing resourcefulness as a CG specialist.  Hands-on experience in front-end development, specializing in prototyping for Industrial Simulation Projects and Gaming, with additional skills in web design, digital media development, and content creation with a focus on Search Engine Optimization.  Proven track record in designing detailed test plans and test cases based on business requirements and technical specifications, contributing to effective defect tracking and continuous improvement.  A skilled and articulate communicator, effectively coordinating with team members and stakeholders to minimize delays in project delivery and enhance the final application.  Demonstrated expertise in 3D Modelling, Set Designing, Prop Designing, Lighting, Shading, and Texturing for 2D or 3D Animation projects.  Highly proficient in industry-standard software, including Unreal Engine, 3D Studio Max, and MAYA, for creating animations and gaming content.  Experience in validating OpenGL and DirectX components against ISV Applications such as Autodesk products, Houdini, Adobe Products, Dassault System Products, and Foundry Products.  Proficiency in executing 3D scenarios, including Heavy polygon 3D models for 3D Office Interior Scenarios, mental ray, and Radeon ProRender for 3DS Max, along with expertise in Cloth Simulation, Crowd Simulation, Ragdoll Simulation, and Hair Simulation for Houdini.

Location

Bengaluru

AI stack

aistudio

antigravity

claude code

Work experience

Freelance at none, Sep 2025 - Aug 2026 · 1 yr, working on an R&D project where we built a fully offline VR-based Earth visualization system for defence use cases. We used Caesium and OSG Earth Tileset integrated it into Unreal Engine to create an immersive VR experience. The system runs on Meta Quest 3 and allows users to explore 3D terrain with elevation data, measure distances, and interact with defence assets like vehicles and environment VR walkthrough added with COLAB sessions. The key challenge was handling large GIS datasets offline and still maintaining real-time performance in VR using PC VR, which we solved through optimized data streaming and rendering techniques.

Sr. Technical Engineer at Volvo Group, Sep 2022 - Aug 2025 · 3 yrs, • Truck Simulation: Developed a real-time Truck Simulator using Unreal Engine, incorporating a Steering Wheel Controller and Head Mounted Display with 3 Monitors using Nvidia Mosaic. • HIL: implemented prototyping for HIL integration of PLC Variable signals for real-time signal verification and validation, visualizing Renault Truck from Unreal Engine packed exe. Experience with dSpace HIL setup scripting with Python. Worked on ECU Functional testing, System testing, Diagnostic testing, ECU Safety and Monitoring Testing. • MIL : designed a prototyping for MIL for Matlab Simulink project integrated with Unreal Engine for Software-in-the-Loop (SIL) testing of vehicle behavior’s for the concept Volvo Truck. • SIL : implemented prototyping for SIL from C# signals to Unreal Engine Truck signal configuration • XR/MR: implementing configured head-mounted displays, including Varjo XR, Oculus, and HTC, within Unreal Engine to seamlessly visualize and interact with 3D CAD data. • Digital-twin: worked for road safety concept @ IMC 2023. Creation and Integration for combination of drivable Truck, AI Traffic system and json scripted human pedestrians on the Zibra crossing - https://youtu.be/AnWZ9oyNfGs?si=7-iE_7YctVL3dozc - https://youtu.be/8s7xGfMjgyU?si=t5do-RTYaKDUUrXS • Virtual Validation: Validating the Virtual Truck parts assembly- reachability and accessibility check before the Physical Validation using IC.IDO (validating the replacement of Vibration Damper without removing Radiator assembly, Crossmember removable accessibility check, P3 sensor accessibility, high-pressure Fuel Pump accessibility, etc.) • Virtual Special Tool Room: Identifying the Special tools using AR App by scanning and search the Tool number from tool bar. • Game Mode EXE: Turbocharger replacement parts ( Exe contains Service information, Implode and Explode with mouse over information and game mode for dragging and dropping the correct replacement parts with the scoring calculation)

Senior Technical Engineer at Volvo Groups, Sep 2022 - Aug 2025 · 3 yrs, Virtual Build & Digital Twin Development: Successfully planned and delivered high-fidelity virtual truck builds aligned with physical vehicle build specifications. Utilized AVP/GVD to prepare Digital Trucks based on engineering requests, ensuring consistency, traceability, and version control in coordination with Complete Vehicle users. Real-Time Truck Simulation: Developed a real-time drivable truck simulator using Unreal Engine, integrated with steering wheel controllers, triple-monitor Nvidia Mosaic setups, and head-mounted displays (Varjo XR, Oculus, HTC) to replicate immersive driving experiences for engineering validation and stakeholder presentations. HIL/SIL/MIL Integration: HIL: Led Hardware-in-the-Loop prototyping with PLC variable signal integration for real-time validation. Used Python scripting for ECU functional, system, diagnostic, and safety testing. Visualized Renault Truck in standalone UE executable. MIL: Prototyped Model-in-the-Loop solutions using MATLAB/Simulink and Unreal Engine, simulating Volvo concept truck behaviour with full system modelling and virtual validation. SIL: Developed Software-in-the-Loop integrations from C# signals into Unreal Engine for real-time truck signal simulations. Assembly/Disassembly & Accessibility Validation: Conducted virtual validation for part assemblies using IC.IDO and IPS, supporting tasks like Vibration Damper replacement without radiator removal, P3 sensor checks, and high-pressure fuel pump access. Ensured frame hole analysis, clash detection, and missing component checks were completed per project milestones. CAD Optimization & Virtual Tooling: Led optimization of heavy truck models (FH4, BEV, Mack Anthem/Trident) using Windchill PDM, Creo MCAD, PXYZ, and validated results in IC.IDO. Created AR-based virtual tool rooms for identifying special tools by scanning tool numbers and improving technician workflows.

Quality Assurance Specialist at WhiteBud Studios, Dec 2021 - Sep 2022 · 10 mos, Bengaluru, Karnataka, India, * in-game concept prototyping for FPS and MMORPG. * Unity and Unreal Engine VFX * Automotive HMI Game Content Document Creation for inCar VinFast EV Cars. * Content Document Creation in Functional testing for clients mobile games Projects * Created Demo projects for Augmented Reality using Unreal Engine. * Supporting Team for making Quality output using Unreal Engine. * Real-time Simulation Testing Concept for Vehicle. Integrating Simulator for simulating Vehicle using MatLab Simulink & Unreal Engine.

Quality Assurance Engineer at WhiteBud Studios, Dec 2021 - Aug 2022 · 9 mos, Automotive HMI Game Content Document Creation for inCar VinFast EV Cars. Content Document Creation in Functional testing for client’s mobile games Projects. Creating Demo projects for Augmented Reality using Unreal Engine. Supporting Team for making Quality output using Unreal Engine. Real-time Simulation Testing Concept for Vehicle. Integrating Simulator for simulating Vehicle using Houdini, MatLab Simulink & Unreal Engine 5.

Component Quality Test Engineer at AMD, Nov 2018 - Nov 2021 · 3 yrs 1 mo, Telangana, India, • ensuring the Driver is working as intended. • Finding Offending Cl’s for Performance Drop. • Testing All the Applications for every weekly cycle on 5 Computer system at a Time. I was involved in validating OpenGL and DirectX components against ISV Applications such as Autodesk products, Houdini, Adobe Products, Dassault System Products, Foundry Products, etc… and ensuring the Driver is working as intended. If any Corruptions/ Hard Hang /Soft Hang acquires then I have to find the Regression Point, Swapping CL’s and raising the Jira Tickets for Particular Developer. Manual Test Cases: Creating new test cases which are not available for testing • 3DS Max: 3D Office Interior Scenario (Heavy polygon 3D models), 3D Exterior Scenario for mental ray and Radeon ProRender • Houdini: Cloth Simulation, Crowed Simulation, Ragdoll Simulation, Hair Simulation . Maya: created 36 new test cases with mel script selves tab manipulation ( semi-automation) for Maya , which is not under coverage. Automation Test Cases: 3D Automation for 3DS MAX 2020 – created using max script (native-language) with supportive batch files. This automation processes 6 files sequentially and automatically opens the files by rotating the viewport in shader mode, wireframe mode, and clay mode and resulting in Frames per second calculation. • Presented How to create this Customer Issue steps by step for Houdini Side FX Company From AMD

Education

Master's degree, Computer Software Engineering, Mahendra Engineering College, Periyar University

Diplamo in Maya Unlimited, 3D Animation, Maya Academy of Advanced Cinematics

Public links

youtube.com: https://youtube.com/@GrowthVR