3D Game Artist | Hard Surface & Prop Specialist | Blender · Maya · Substance Painter | Game-Ready Assets for Unreal & Unity

Remote

Remote





Bachelor of Science, Intermedia/Multimedia
CT group of Institutions
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I'm a 3D Game Artist and Hard Surface Specialist based in Punjab, India, with 2+ years of freelance experience delivering game-ready assets to international clients across gaming and product visualization. My core pipeline: concept → blockout → high-poly sculpt → retopology → UV unwrap → PBR texturing in Substance Painter → final render. I specialize in weapons, mechanical props, and environment assets optimized for Unreal Engine and Unity. Notable work includes the "Cursed Katana" (custom hard-surface prop with narrative PBR texturing) and a Roger Dubuis Skeleton Watch product render — both showcasing my ability to merge technical precision with artistic storytelling. Tools: Blender · Maya · Substance Painter · ZBrush · Marmoset Toolbag 🎮 Engine-Ready: Unreal Engine 5 · Unity Portfolio: [artstation.com/lovepreet] Currently pursuing a BSc in Intermedia/Multimedia at CT Group of Institutions (2025) while actively taking freelance commissions. Open to junior/mid 3D Artist roles, internships, and remote contract work
Chandigarh
midjourney
openai
sora
v0
3D Modeler at Upwork, Apr 2024 - Present · 2 yrs 3 mos, Remote, Delivered 10+ game-ready hard-surface props for international clients, achieving zero revision cycles on 80% of projects through thorough pre-production alignment Modeled and textured the "Cursed Katana" weapon prop using optimized sub-D topology (<15K tris) and PBR texturing in Substance Painter, ready for Unreal Engine 5 integration Reduced client feedback iteration cycles by maintaining real-time communication and delivering weekly WIP renders, resulting in 100% client satisfaction rating Built complete production pipelines from concept blockout → high-poly sculpt → retopology → UV unwrap → texture bake → final render in Marmoset Toolbag Completed product visualization render for Roger Dubuis Skeleton Watch, demonstrating cross-industry versatility in hard-surface modeling
Freelance 3D Artist at Fiverr, Jul 2025 - Present · 1 yr, Remote, Modeled a high-fidelity 3D truck asset for an international client, delivering a fully textured, game-ready model with optimized polygon count for real-time engine use Completed full production pipeline: concept reference analysis → blockout → high-poly build → retopology → UV unwrap → PBR texture bake in Substance Painter Delivered project within agreed timeline with zero revision requests, maintaining 5-star client satisfaction on Fiverr
Bachelor of Science, Intermedia/Multimedia, CT group of Institutions