Technical artist | Unity | 3d artist

Bengaluru

Bengaluru





Associate's Degree, Intermedia/Multimedia
Fly High Animation

High School Diploma
Tirumala Group
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With an Associate's Degree in Intermedia/Multimedia from Fly High Animation, I currently serve as a Technical Artist at Tentworks Interactive. My expertise spans rendering, performance analysis, workflow automation, and technical art. I have contributed to the development of real-time systems, Unity Editor tools, and reusable material pipelines that optimize VRAM usage and enhance workflows. At Tentworks Interactive, I have collaborated on cutting-edge shader development, procedural systems, and VFX design to deliver immersive gaming experiences. By partnering with cross-functional teams, I've supported efficient production pipelines and contributed to scalable solutions, aligning my creative and technical proficiency with the organization's innovative goals.
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Technical Artist at Tentworks Interactive, May 2022 - Present · 4 yrs 5 mos, Bengaluru
Technical Artist at Tent Works Interactive, Sep 2020 - Present · 6 yrs 1 mo, Progressed from 3D game art into Technical Art across shaders, rendering, tools, procedural systems, VFX and optimization. Developed real-time systems using Render Textures, Custom Pass, Shader Graph, full-screen shaders and C#. Built Unity Editor tools for asset inspection, prefab browsing and level-design workflows. Introduced a reusable texture-atlas material pipeline using shared atlases, consistent texel density and material batching to reduce unique texture/material counts and VRAM usage. Created spline workflows for river flow maps and large-scale procedural border meshes. Developed seasonal weather, terrain interaction, construction feedback and gameplay VFX systems.
3D Game Artist at Tentworks Interactive, Sep 2020 - Apr 2022 · 1 yr 8 mos, Bengaluru
Associate's Degree, Intermedia/Multimedia, Fly High Animation
High School Diploma, Tirumala Group
youtube.com: https://youtube.com/@sarahkarthik