Chief Creative Officer (CCO) at Push Gaming

London, England, United Kingdom

London, United Kingdom

London, United Kingdom

London Area, United Kingdom

London UK.

London,UK


Animation, Character Animation
University of the Arts London

Interior & Spatial Design, Design, Architecture
University of the Arts London
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CCO of a top online gaming company; passionate artist and problem solver with over 10 years of experience. Heads an international art team of over 35 people. The 'Outstanding Mentor' Award winner for Women in Gaming 2023. The 'Industry Achiever' Award winner for Women in Gaming 2021. A key contributor to Push Gaming's most successful titles; such as Jammin' Jars, Big Bamboo, Retro Tapes, Fire Hopper, Razor Shark and Fat Rabbit/Banker to name a few. In-depth understanding of art and design principles and how they can enhance and complement game design. Specialties: - Leading the artistic vision from start to completion across multiple games and products. -Heading the creative side of the business by ensuring all visual areas meet the needs of the company brand and high levels of quality. -A natural problem-solver with a flexible art style. -Asset Creation and Animations across a whole game cycle, which includes concept sketches, game symbols, characters, backgrounds, UI, logos, animated mockups and animations - Building and leading the art department across multiple locations. - Mentoring and management -Asset optimisation for multi-device
London
Chief Creative Officer (CCO) at Push Gaming, May 2022 - Present · 4 yrs 2 mos, London, England, United Kingdom, Leads the creative department by overseeing the strategy and execution of creative activities, such as production of high quality game art & animation, efficient pipelines, product features and brand design initiatives. Champions creativity at the company level and heads the growth of the Art team.
Art Director at Push Gaming, Oct 2016 - May 2022 · 5 yrs 8 mos, London, United Kingdom, • Art Direction: setting the visual look for projects through style guides and art documents; giving constructive feedback to my team in multiple studios; supporting my team towards the overall vision of every project. • Game Asset Creation: This includes but is not limited to, game symbols, characters, backgrounds, UI, and game logos. Art is executed in 2D and 3D. • In House Processes: preparing and maintaining art documents that cover our processes, file structures and asset creation for multi-device. • Management: leading members of my team through regular one to ones; supporting and mentoring my team through delegation and hands-on work; maintaining strong working relationships with other department leads( dev and product) through regular meetings. • Recruitment: identifying required skills, sourcing talent and leading interviews to grow the team. • Branding: working closely with my CEO to create a brand that reflects the company's core values; making sure this brand is reflected in all visual areas across the company- includes games, marketing materials and merchandise. • Agile Working-Scrum Methodologies to optimise performance and deliver assets on time.
Senior Game Artist at Push Gaming, Apr 2015 - Oct 2016 · 1 yr 7 mos, London, United Kingdom, Working part of a small art team creating art assets for games. This includes logos, UI, characters, environments and animations. I work closely with the Art Director and developers to ensure delivery of such assets are of the highest quality, fully optimised for devices and within tight time frames. I use Adobe Creative Suite for design and Spine for animations
Founding Member at Chief, Jan 2023 - Mar 2024 · 1 yr 3 mos, London Area, United Kingdom, I’ve just joined Chief as a Founding Member in the UK! Chief is a private network built to drive more women into positions of power and keep them there. Chief is the only organisation specifically designed for the most powerful women executives to strengthen their leadership, magnify their influence, and pave the way to bring others with them.
Game Artist at Gamesys, Oct 2011 - Mar 2015 · 3 yrs 6 mos, London UK., Creating art for slot machine, bingo and skill games. This involves sketching up game concepts, designing characters, backgrounds and UI. Please take a look at my website/portfolio to see what I do. I constantly liaise with developers and producers to ensure quality and consistency of work. Recently, we have moved our games to other platforms, like tablet and mobile. This has offered new challenges to design in terms of learning pixel perfect layout and basic html and css. This has helped optimisation of our games without compromising on quality. I work confidently individually and in a team, giving constructive feedback when necessary. I use software Adobe Creative Suite, particularly Flash, Photoshop and Illustrator. My creative thinking, problem solving, flexibility in design styles, and passion for games in general makes me a strong asset to the Gamesys team.
Director, Animator at Domo Animato, Oct 2010 - Sep 2011 · 1 yr, London,UK, After graduating I formed an animation studio with my college friend Daniel Arce. Our studio is both in London and Bogota, Colombia. Domo Animato specialises in 2D and 3D animation. We are a character heavy studio, designing and animating work according to clients specification. I work mainly in 2D flash animation to produce slick, professional graphical work. Clients have included Linux IT, Conagra Foods and ASIFA. I still continue to work and manage Domo Animato with my business partner outside of work
Animator/Illustrator/Motion Graphics at 12foot6, Jan 2011 - Jun 2011 · 6 mos, -Freelance animator and Character Designer. - 2D and Flash animation, After Effects compositing and Final Cut editing -Animated and character designed on projects for clients such as Open University and Ford. -Completed a short film for a set of animated videos. www.12foot6.com
Animation, Character Animation, University of the Arts London
Interior & Spatial Design, Design, Architecture, University of the Arts London