Engineering Manager (Quality Engineering) | 10.5+ Years | AI/LLM Quality, CI/CD, Test Automation, Performance at Scale | Ex-MPL & Ubisoft | Immediate Joiner

India

Bengaluru

Pune Division

Pune/Pimpri-Chinchwad Area







Bachelor of Engineering - BE, Information Technology
Pune university
Game Development, Game Design
Anibrain VFX India – Animation & Visual Effects Studio
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I'm the QE leader companies bring in when AI ships faster than the team can validate it. 10.5 years across Ubisoft and MPL, built validation hitting 98% LLM accuracy at INR 1B+ daily GMV. Over the last decade I've moved from console QA at Ubisoft to leading QE for AI-driven fintech at MPL. The through-line: building quality systems that scale with the product, not behind it. Shift-Left isn't a slogan, it's how I architect CI/CD, automation frameworks, and validation pipelines so engineering teams ship faster with fewer defects. What I bring: - AI/LLM Quality: validation frameworks for RAG, adversarial prompts, golden datasets, hallucination suites - 98% predictive accuracy in production at MPL - High-Scale Reliability: INR 1B+ (~$12M USD) daily GMV at 99.9% uptime; CI/CD frameworks that cut deployment lead time 50% and post-release defects 75% - Leadership: 24+ engineers across U.S., Brazil, India with 90% retention; QE roadmap aligned with VP-level stakeholders - Gaming heritage: 8 AAA titles at Ubisoft, Gold Master + TRC/TCR console certification, stress-testing pipelines simulating 500K+ CCU Looking for: Engineering Manager / Senior Engineering Manager / Test Automation, or AI Quality. Remote, hybrid, or onsite across Bengaluru, Pune, Mumbai, Hyderabad, Delhi NCR or worldwide remote. If you're hiring or know someone who is: DM here Technical Core: Java, Selenium, Playwright, CI/CD (Jenkins, BitBucket), Microservices, AWS, Kafka, gRPC, PostgreSQL, Postman, Grafana, JIRA, TestRail, Load Testing, REST/SOAP APIs | AI/LLM: LLM Evaluation, RAG Testing, Prompt Engineering, Adversarial Prompt Testing, Hallucination Testing, Golden Dataset Regression | Gaming: Ubisoft Anvil/AnvilNext/Dunia/Snowdrop/Disrupt, Unity, Unreal, TRC/TCR Console Certification, 500K+ CCU stress testing.
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Quality Assurance Engineering Manager at Mobile Premier League (MPL), Jan 2023 - Oct 2025 · 2 y 9 mo, India, - AI/LLM QA: Led validation of MPL's AI features - RAG, adversarial prompts, hallucination testing - achieving 98% predictive accuracy. - Executive Governance: Drove QE strategy delivering 99.9% uptime across MPL platforms generating INR 1B+ (~$12M USD) daily GMV. - Global Leadership: Scaled three distributed QE teams to 24+ engineers across U.S., Brazil, India - 90% retention, 75% fewer defects. - CI/CD + Frameworks: Engineered Jenkins pipelines with quality gates - 70% lower change failure rate, 50% faster deployments, 100% payment coverage. - Product Launches: Led QA for MPL Poker (2.5M+ active players) and Opinio prediction market (1M+ daily trades, INR 600M+ peak GMV).
SDET III at Mobile Premier League (MPL), Jan 2022 - Dec 2022 · 1 yr, Bengaluru, - Reliability Engineering: Engineered Jenkins CI/CD with automated quality gates, embedding Shift-Left QE culture across business units. - Framework Architecture: Built scalable Java automation for transactional microservices - 40% faster tests, 100% payment coverage. - Automation Standards: Established global code review standards for automation scripts - reduced technical debt across international teams.
UX Specialist: Performance Engineering at Ubisoft India Studios, Apr 2019 - Dec 2021 · 2 yrs 9 mos, Pune Division, - Console Certification: Led Gold Master sign-off for 8 AAA titles on PC, PS4/PS5, Xbox - TRC (Sony) + TCR (Microsoft) compliance. - Multi-Engine Coverage: Operated across 5 Ubisoft engines (Anvil/AnvilNext, Dunia, Disrupt, Snowdrop) - 8 AAA titles portfolio. - Performance Engineering: Stress-test pipelines for 500K+ CCU; P2P→dedicated server migration - 85% latency reduction, 99.9% uptime. - Quality Leadership: Built Ubisoft India QA+UX team from ~5 to ~15 engineers; led release governance across 6.5-year career arc.
Senior Quality Assurance Engineer at Ubisoft India Studios, Jun 2015 - Mar 2019 · 3 yrs 10 mos, Pune/Pimpri-Chinchwad Area, - Feature Ownership: Owned 'Training Arena' implementation on For Honor (GOBO Studio), from conceptualization through final polish. - Live Operations: Led Live QA and Online Testing for For Honor's transition to Dedicated Servers; 12-month usability playtests. - Test Architecture: Authored test plans and QC suites - 100% feature coverage and hardware compatibility across AAA portfolio.
Bachelor of Engineering - BE, Information Technology, Pune university
Game Development, Game Design, Anibrain VFX India – Animation & Visual Effects Studio