Lead QA Mobile x Web x AR/VR || Cert. Scrum Master || (PMI-ACP)®



Bengaluru, Karnataka, India

Bengaluru, Karnataka, India


Remote







Bachelor of Technology, Computer Engineering
Kurukshetra university

High School Diploma, Computer and Information Sciences and Support Services
kendriya vidyalaya
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QA Lead with a proven record of architecting test strategies, implementing automation frameworks and embedding Agile/DevOps practices to accelerate releases and reduce risk. I’m passionate about recruiting, mentoring and scaling high-performing QA teams while embedding quality engineering across the SDLC. Over my career I’ve led QA efforts for complex web, mobile and VR applications, introduced risk-based test strategies and automation pipelines that cut release cycles while maintaining top-tier quality, and built dashboards and KPIs to give leadership actionable insights. Acting as a quality champion between Product, Development and Operations, I ensure smooth, reliable releases that delight end-users. I’m open to senior QA leadership roles where I can architect QA strategy, scale teams, embed quality engineering practices and recruit exceptional talent..
Bengaluru
antigravity
claude code
claude
codex
cursor
glama
QA Lead at AutoVRse, Jun 2025 - Present · 1 yr 4 mos, ->Drive end-to-end QA for immersive AR/VR apps with measurable results: designed & executed 500+ test cases across Unity, and improved release quality to 99% defect-free builds. ->Lead a team of 3-5 : mentorship, performance coaching, career growth: capacity allocation and sprint workload balancing across modules and release trains. ->Collaborate with cross-functional teams in Agile/Scrum to deliver stable, high-performance experiences on multiple devices. Skilled in Jira, TestRail, and CI/CD pipelines for AR/VR. ->Creating a VR Bug Reporting tool that helps teams to speed up the process of feedback using Python. ->Created Web Automation Dashboard consisting all client dashboards in one platform using Playwright.
Senior QA Engineer at AutoVRse, May 2024 - May 2025 · 1 yr 1 mo, -> Building and QAing VR/AR applications -> Own QA vision and strategy — quality roadmaps, risk-based planning, and release governance balancing shipping speed with reliability. Define quality KPIs, release sign-off criteria, and stakeholder quality insights for Product / Engineering go/no-go decisions; sustained 99% defect-free releases across 500+ test cases, regression, and device-matrix coverage. Champion shift-left quality with engineering; evolve automation (Selenium & API) and evaluate AI-assisted testing for coverage and efficiency. -> Institutionalized processes for reliability, performance stability, and cross-device consistency; reduced post-release defects via regression and device-matrix coverage.
Associate Test Engineer at iXie Gaming - A Division of Indium Software, Jul 2021 - May 2024 · 2 yrs 11 mos, Bengaluru, Karnataka, India, -> Testing Mobile/Web apps and NFT's -> AR/VR testing -> Music-verse / Metaverse ->Executed comprehensive end-to-end testing of 3 AR-based mobile applications on Android and iOS, ensuring seamless user experiences for over 10,000 users. -> Delivered 6 successful iterations of Elynxir AR event-based application launches for global music events. -> Testing and optimisation of a music generation and NFT trading Web Applications, identifying and reporting critical bugs to enhance platform performance and stability. -> Managed the entire testing lifecycle using JIRA, Confluence, Figma and TestRail, performing smoke, integration, and regression testing to ensure high-quality releases.
Trainee at Indium Software, May 2021 - Jul 2021 · 3 mos, Bengaluru, Karnataka, India, -> Testing Android/iOS games and app -> Functional, Ad-hoc, Regression, Exploratory, Performance Testing. -> Report any error codes that may pop up and report them to bug tracking software -> Proof any other documentation with game including manuals, instructions and other booklets -> Understand the difference between reporting a bug and reporting a feature
Quality Assurance Intern at Indium Software, May 2021 - Jul 2021 · 3 mos, Functional, regression, and exploratory testing for mobile games and apps; bug lifecycle and release checklist fundamentals.
Bug Hunter at Lionbridge Games, Aug 2020 - May 2024 · 3 yrs 10 mos, Remote, Game Testing
Game Tester at Lionbridge Games Studios, Aug 2020 - May 2024 · 3 yrs 10 mos, Playtesting and quality validation for PC, Android, and iOS games; structured defect evidence for faster fixes. (Parallel engagement alongside full-time product QA.)
Bachelor of Technology, Computer Engineering, Kurukshetra university
High School Diploma, Computer and Information Sciences and Support Services, kendriya vidyalaya
github: https://github.com/Helios03-QA
hatesh-pandita-portfolio.vercel.app: https://hatesh-pandita-portfolio.vercel.app/