Hatesh Pandita profile photo 3 on Tal
Hatesh Pandita profile photo 1 on Tal
Hatesh Pandita profile photo 2 on Tal
Hatesh Pandita profile photo 3 on Tal
Hatesh Pandita profile photo 1 on Tal

Hatesh Pandita

Lead QA Mobile x Web x AR/VR || Cert. Scrum Master || (PMI-ACP)®

Bengaluru

6+ years of work experience

AutoVRse
Jun 20251 yr 4 mosPresent

->Drive end-to-end QA for immersive AR/VR apps with measurable results: designed & executed 500+ test cases across Unity, and improved release quality to 99% defect-free builds. ->Lead a team of 3-5 : mentorship, performance coaching, career growth: capacity allocation and sprint workload balancing across modules and release trains. ->Collaborate with cross-functional teams in Agile/Scrum to deliver stable, high-performance experiences on multiple devices. Skilled in Jira, TestRail, and CI/CD pipelines for AR/VR. ->Creating a VR Bug Reporting tool that helps teams to speed up the process of feedback using Python. ->Created Web Automation Dashboard consisting all client dashboards in one platform using Playwright.
AutoVRse
May 20241 yr 1 moMay 2025

-> Building and QAing VR/AR applications -> Own QA vision and strategy — quality roadmaps, risk-based planning, and release governance balancing shipping speed with reliability. Define quality KPIs, release sign-off criteria, and stakeholder quality insights for Product / Engineering go/no-go decisions; sustained 99% defect-free releases across 500+ test cases, regression, and device-matrix coverage. Champion shift-left quality with engineering; evolve automation (Selenium & API) and evaluate AI-assisted testing for coverage and efficiency. -> Institutionalized processes for reliability, performance stability, and cross-device consistency; reduced post-release defects via regression and device-matrix coverage.
iXie Gaming - A Division of Indium Software
Jul 20212 yrs 11 mosMay 2024

Bengaluru, Karnataka, India

-> Testing Mobile/Web apps and NFT's -> AR/VR testing -> Music-verse / Metaverse ->Executed comprehensive end-to-end testing of 3 AR-based mobile applications on Android and iOS, ensuring seamless user experiences for over 10,000 users. -> Delivered 6 successful iterations of Elynxir AR event-based application launches for global music events. -> Testing and optimisation of a music generation and NFT trading Web Applications, identifying and reporting critical bugs to enhance platform performance and stability. -> Managed the entire testing lifecycle using JIRA, Confluence, Figma and TestRail, performing smoke, integration, and regression testing to ensure high-quality releases.
Indium Software
May 20213 mosJul 2021

Bengaluru, Karnataka, India

-> Testing Android/iOS games and app -> Functional, Ad-hoc, Regression, Exploratory, Performance Testing. -> Report any error codes that may pop up and report them to bug tracking software -> Proof any other documentation with game including manuals, instructions and other booklets -> Understand the difference between reporting a bug and reporting a feature
Indium Software
May 20213 mosJul 2021

Functional, regression, and exploratory testing for mobile games and apps; bug lifecycle and release checklist fundamentals.
Lionbridge Games
Aug 20203 yrs 10 mosMay 2024

Remote

Game Testing
Aug 20203 yrs 10 mosMay 2024

Playtesting and quality validation for PC, Android, and iOS games; structured defect evidence for faster fixes. (Parallel engagement alongside full-time product QA.)

Hatesh’s AI Stack

antigravity
antigravity
claude code
claude code
claude
claude
codex
codex
cursor
cursor
glama
glama

Education

Kurukshetra university

Bachelor of Technology, Computer Engineering

Kurukshetra university

20144 yrs2018
kendriya vidyalaya

High School Diploma, Computer and Information Sciences and Support Services

kendriya vidyalaya

200113 yrs2014

Join Hatesh and 10k+ other professionals on

Tal Boss

Tal is the app where bosses meet engineers & builders directly, without middlemen

Download Tal Boss

Hatesh Pandita on Tal

Headline

Lead QA Mobile x Web x AR/VR || Cert. Scrum Master || (PMI-ACP)®

About

QA Lead with a proven record of architecting test strategies, implementing automation frameworks and embedding Agile/DevOps practices to accelerate releases and reduce risk. I’m passionate about recruiting, mentoring and scaling high-performing QA teams while embedding quality engineering across the SDLC. Over my career I’ve led QA efforts for complex web, mobile and VR applications, introduced risk-based test strategies and automation pipelines that cut release cycles while maintaining top-tier quality, and built dashboards and KPIs to give leadership actionable insights. Acting as a quality champion between Product, Development and Operations, I ensure smooth, reliable releases that delight end-users. I’m open to senior QA leadership roles where I can architect QA strategy, scale teams, embed quality engineering practices and recruit exceptional talent..

Location

Bengaluru

AI stack

antigravity

claude code

claude

codex

cursor

glama

Work experience

QA Lead at AutoVRse, Jun 2025 - Present · 1 yr 4 mos, ->Drive end-to-end QA for immersive AR/VR apps with measurable results: designed & executed 500+ test cases across Unity, and improved release quality to 99% defect-free builds. ->Lead a team of 3-5 : mentorship, performance coaching, career growth: capacity allocation and sprint workload balancing across modules and release trains. ->Collaborate with cross-functional teams in Agile/Scrum to deliver stable, high-performance experiences on multiple devices. Skilled in Jira, TestRail, and CI/CD pipelines for AR/VR. ->Creating a VR Bug Reporting tool that helps teams to speed up the process of feedback using Python. ->Created Web Automation Dashboard consisting all client dashboards in one platform using Playwright.

Senior QA Engineer at AutoVRse, May 2024 - May 2025 · 1 yr 1 mo, -> Building and QAing VR/AR applications -> Own QA vision and strategy — quality roadmaps, risk-based planning, and release governance balancing shipping speed with reliability. Define quality KPIs, release sign-off criteria, and stakeholder quality insights for Product / Engineering go/no-go decisions; sustained 99% defect-free releases across 500+ test cases, regression, and device-matrix coverage. Champion shift-left quality with engineering; evolve automation (Selenium & API) and evaluate AI-assisted testing for coverage and efficiency. -> Institutionalized processes for reliability, performance stability, and cross-device consistency; reduced post-release defects via regression and device-matrix coverage.

Associate Test Engineer at iXie Gaming - A Division of Indium Software, Jul 2021 - May 2024 · 2 yrs 11 mos, Bengaluru, Karnataka, India, -> Testing Mobile/Web apps and NFT's -> AR/VR testing -> Music-verse / Metaverse ->Executed comprehensive end-to-end testing of 3 AR-based mobile applications on Android and iOS, ensuring seamless user experiences for over 10,000 users. -> Delivered 6 successful iterations of Elynxir AR event-based application launches for global music events. -> Testing and optimisation of a music generation and NFT trading Web Applications, identifying and reporting critical bugs to enhance platform performance and stability. -> Managed the entire testing lifecycle using JIRA, Confluence, Figma and TestRail, performing smoke, integration, and regression testing to ensure high-quality releases.

Trainee at Indium Software, May 2021 - Jul 2021 · 3 mos, Bengaluru, Karnataka, India, -> Testing Android/iOS games and app -> Functional, Ad-hoc, Regression, Exploratory, Performance Testing. -> Report any error codes that may pop up and report them to bug tracking software -> Proof any other documentation with game including manuals, instructions and other booklets -> Understand the difference between reporting a bug and reporting a feature

Quality Assurance Intern at Indium Software, May 2021 - Jul 2021 · 3 mos, Functional, regression, and exploratory testing for mobile games and apps; bug lifecycle and release checklist fundamentals.

Bug Hunter at Lionbridge Games, Aug 2020 - May 2024 · 3 yrs 10 mos, Remote, Game Testing

Game Tester at Lionbridge Games Studios, Aug 2020 - May 2024 · 3 yrs 10 mos, Playtesting and quality validation for PC, Android, and iOS games; structured defect evidence for faster fixes. (Parallel engagement alongside full-time product QA.)

Education

Bachelor of Technology, Computer Engineering, Kurukshetra university

High School Diploma, Computer and Information Sciences and Support Services, kendriya vidyalaya

Public links

github: https://github.com/Helios03-QA

hatesh-pandita-portfolio.vercel.app: https://hatesh-pandita-portfolio.vercel.app/