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Dinesh Kumar Kaliki

Product Manager | B2C Monetization · Subscriptions & Payments (Stripe) · Gamification & Retention Systems · Creator Economy · 0→1 Product Builds | Live Streaming, Gaming, Consumer Tech

Greater Bengaluru Area

6+ years of work experience

Loco
Sep 20241 yr 9 mosMay 2026

Bengaluru

Platform team| Live-streaming platform Subscriptions & Payments Built 0→1 subscription system end-to-end; content gating (streams, VODs, chat), badges, stickers, flexible creator pricing, 5-min free preview, and moderator access controls — integrated with Stripe for recurring payments Designed price change system: evaluated 5 pricing strategies against industry churn benchmarks, architected country-specific consent flows with grace periods — projected 80–90% subscriber retention and +26% revenue at 90 days Built payment recovery system handling soft declines and hard declines via Stripe webhooks, with automated retry logic and user communication to reduce involuntary churn Designed subscription analytics dashboard: subscriber growth, churn, and revenue with day/week/month granularity, stacked breakdown by new/renewal/resubscribe/cancelled, and viewer-to-subscriber conversion ratio Activation & Engagement Built Quest Engine (0→1) as primary activation lever: Short Quests (parallel, instant gratification) + Long Quests (sequential, habit formation) with configurable Retool backend enabling growth managers to self-serve on task type, duration, rewards, and targeting — launched and validated in Brazil market Designed multi-currency reward economy driving engagement loops across chat, stickers, and creator monetization Creator & Streamer Tools Shipped Streamer Panels and About Section: unified creator identity hub (socials, payment links, community links, merch, affiliate links) — achieving Twitch/Kick feature parity Designed streamer identity verification for copyright compliance: phased rollout with contextual prompts and VIP whitelist system Designed age gating system with country-level content restriction matrix and backend-driven enforcement Platform Operations: Used AI-augmented PM workflows (Claude for competitive research, regulatory analysis, PRD drafting; Lovable for UI prototyping); increased throughput from ~1 PRD/sprint to 3–4 features in parallel
Junglee Games
Apr 20221 yr 8 mosNov 2023

Bengaluru

Audience Platform — Internal CDP & marketing automation platform serving 100M+ gamers across 7 titles (Rummy, Fantasy Sports, Poker, casual games) | Team: 4 developers, 2 APMs, 120+ active platform users Retention & Gamification Built Timeline Missions: identified retention gap with Product Marketing, de-risked with POC on existing system, secured stakeholder sign-off across two product teams — 20% D14 retention lift (new users), 21.4% D7 revenue/user uplift (existing users) Built Mission Nudges: context-aware automated messaging at mission stages — 40% monthly active user engagement, 20% mission completion rate Launched real-time automated marketing triggers during live matches — 5% conversion lift vs. manual campaigns Platform & Data Defined and executed product roadmap to replace CleverTap with in-house CDP: user research, competitive analysis, phased capability build — ₹2 Crores annual savings Built cross-platform data integration enabling precise user targeting across products — boosted card game revenue share from 17% to 31% Built platform capabilities enabling 2,000+ campaigns/month and concurrent A/B testing across multiple teams Operational Efficiency & Risk Built Maker Checker approval workflow with user count and cost thresholds — projected ₹40L+ quarterly savings from prevented campaign errors Revamped RBAC: expanded from 3 to 5 roles, implemented SSO — mitigated ₹30L+ fraud risk Built communication throttling system with campaign tagging — ₹5L/month savings, reduced user spam from 14 to controlled comms/day Devised ~50 automated monitoring alerts — 32% improvement in campaign delivery success Reduced user-reported platform issues by 90% through targeted training and cross-team collaboration Earned Top Rookie award (Q3 2022)
Tata BlueScope Steel
Apr 20213 mosJun 2021

Jamshedpur, Jharkhand, India

Hexagon Capability Center India
Sep 20192 y 10 moJul 2022

Hyderabad

UltraTech Cement
Jul 20181 yJul 2019

Gadchandur

Dinesh’s AI Stack

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claude code
claude
claude
cursor
cursor
lovable
lovable
Granola
Granola
Wispr Flow
Wispr Flow

Education

XLRI Delhi-NCR

PGDM, Business Management

XLRI Delhi-NCR

20202 yrs2022
Visvesvaraya National Institute of Technology

Bachelor's degree, Mechanical Engineering

Visvesvaraya National Institute of Technology

20144 yrs2018

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Headline

Product Manager | B2C Monetization · Subscriptions & Payments (Stripe) · Gamification & Retention Systems · Creator Economy · 0→1 Product Builds | Live Streaming, Gaming, Consumer Tech

About

MOST RECENT ROLE: Product Manager, Loco (live-streaming platform) — Core Platform Team PREVIOUS: Product Manager, Junglee Games — Audience Platform (internal CDP & marketing automation serving 100M+ users across real-money gaming portfolio, including fantasy sports) EDUCATION: MBA — XLRI Delhi (Institute Rank 3) | B.Tech — NIT Nagpur DOMAINS I WORK IN:→ Subscriptions & Payments: Built 0→1 subscription system with Stripe — recurring billing, payment recovery (soft/hard decline handling), involuntary churn reduction, multi-market consent flows→ Retention & Gamification: Quest engines, mission systems, day-gated progression — shipped features with 20% retention lift and 21.4% revenue uplift→ Creator Economy & Platform: Two-sided platform design, flexible creator pricing, streamer analytics dashboards, moderation systems→ Marketing Automation & CDP: Campaign platform serving 100M+ users, cross-platform data integration, communication throttling, A/B testing infrastructure WHAT I'VE SHIPPED (Loco):- 0→1 subscription system end-to-end: content gating, creator pricing, payment recovery, analytics dashboard — 6+ months of ownership- Quest Engine for user activation — configurable, self-serve for growth managers, launched in Brazil- Streamer tools achieving competitive parity with Twitch/Kick WHAT I'VE SHIPPED (Junglee Games):- Timeline Missions — 20% D14 retention lift, 21.4% D7 revenue/user uplift- CDP that replaced CleverTap — ₹2 Cr annual savings- Cross-platform data integration — card game revenue share from 17% to 31%TOOLS: Stripe, Amplitude, Retool, SQL, Metabase, Athena, Figma OPEN TO: PM / Senior PM roles in consumer tech, fintech, B2C growth,creator economy, or enterprise SaaS

Location

Greater Bengaluru Area

AI stack

claude code

claude

cursor

lovable

Granola

Wispr Flow

Work experience

Product Manager at Loco, Sep 2024 - May 2026 · 1 yr 9 mos, Bengaluru, Platform team| Live-streaming platform Subscriptions & Payments Built 0→1 subscription system end-to-end; content gating (streams, VODs, chat), badges, stickers, flexible creator pricing, 5-min free preview, and moderator access controls — integrated with Stripe for recurring payments Designed price change system: evaluated 5 pricing strategies against industry churn benchmarks, architected country-specific consent flows with grace periods — projected 80–90% subscriber retention and +26% revenue at 90 days Built payment recovery system handling soft declines and hard declines via Stripe webhooks, with automated retry logic and user communication to reduce involuntary churn Designed subscription analytics dashboard: subscriber growth, churn, and revenue with day/week/month granularity, stacked breakdown by new/renewal/resubscribe/cancelled, and viewer-to-subscriber conversion ratio Activation & Engagement Built Quest Engine (0→1) as primary activation lever: Short Quests (parallel, instant gratification) + Long Quests (sequential, habit formation) with configurable Retool backend enabling growth managers to self-serve on task type, duration, rewards, and targeting — launched and validated in Brazil market Designed multi-currency reward economy driving engagement loops across chat, stickers, and creator monetization Creator & Streamer Tools Shipped Streamer Panels and About Section: unified creator identity hub (socials, payment links, community links, merch, affiliate links) — achieving Twitch/Kick feature parity Designed streamer identity verification for copyright compliance: phased rollout with contextual prompts and VIP whitelist system Designed age gating system with country-level content restriction matrix and backend-driven enforcement Platform Operations: Used AI-augmented PM workflows (Claude for competitive research, regulatory analysis, PRD drafting; Lovable for UI prototyping); increased throughput from ~1 PRD/sprint to 3–4 features in parallel

Product Manager at Junglee Games, Apr 2022 - Nov 2023 · 1 yr 8 mos, Bengaluru, Audience Platform — Internal CDP & marketing automation platform serving 100M+ gamers across 7 titles (Rummy, Fantasy Sports, Poker, casual games) | Team: 4 developers, 2 APMs, 120+ active platform users Retention & Gamification Built Timeline Missions: identified retention gap with Product Marketing, de-risked with POC on existing system, secured stakeholder sign-off across two product teams — 20% D14 retention lift (new users), 21.4% D7 revenue/user uplift (existing users) Built Mission Nudges: context-aware automated messaging at mission stages — 40% monthly active user engagement, 20% mission completion rate Launched real-time automated marketing triggers during live matches — 5% conversion lift vs. manual campaigns Platform & Data Defined and executed product roadmap to replace CleverTap with in-house CDP: user research, competitive analysis, phased capability build — ₹2 Crores annual savings Built cross-platform data integration enabling precise user targeting across products — boosted card game revenue share from 17% to 31% Built platform capabilities enabling 2,000+ campaigns/month and concurrent A/B testing across multiple teams Operational Efficiency & Risk Built Maker Checker approval workflow with user count and cost thresholds — projected ₹40L+ quarterly savings from prevented campaign errors Revamped RBAC: expanded from 3 to 5 roles, implemented SSO — mitigated ₹30L+ fraud risk Built communication throttling system with campaign tagging — ₹5L/month savings, reduced user spam from 14 to controlled comms/day Devised ~50 automated monitoring alerts — 32% improvement in campaign delivery success Reduced user-reported platform issues by 90% through targeted training and cross-team collaboration Earned Top Rookie award (Q3 2022)

Operations Management Intern at Tata BlueScope Steel, Apr 2021 - Jun 2021 · 3 mos, Jamshedpur, Jharkhand, India

Software Engineer at Hexagon Capability Center India, Sep 2019 - Jul 2022 · 2 y 10 mo, Hyderabad

Senior Engineer at UltraTech Cement, Jul 2018 - Jul 2019 · 1 y, Gadchandur

Education

PGDM, Business Management, XLRI Delhi-NCR

Bachelor's degree, Mechanical Engineering, Visvesvaraya National Institute of Technology

Public links

github: https://github.com/diniiidinesh