Software Developer | Game Developer | Unity3D | C# | Multiplayer Systems | Gameplay & Tools Programmer | AR/VR | AI in Games

Chandigarh, India







Dual Degree (B.tech+ M.tech), Electronics and Communications Engineering
National Institute of Technology Hamirpur-Alumni

Jawahar Navodaya Vidyalaya - JNV
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Download Tal BossSoftware Developer | Game Developer | Unity3D | C# | Multiplayer Systems | Gameplay & Tools Programmer | AR/VR | AI in Games
I am a passionate Game Developer with a strong foundation in Unity3D, C#, Gameplay Programming, and Computer Graphics, complemented by a background in Electronics, AI, and Computer Vision. With hands-on experience in building interactive projects and working with technologies such as Unity, Mirror Networking, AI-driven mechanics, and OpenCV, I bring a unique blend of creativity and technical expertise to game development. My journey began with projects in AI and computer vision (Pneumonia Detection using CNNs, Object Detection with OpenCV), which enhanced my problem-solving mindset and deep understanding of algorithms, optimization, and performance. Transitioning into game development, I have worked on projects ranging from 2D platformers and slot games to multiplayer card games (Uno with Mirror Networking). I specialize in writing clean, scalable, and reusable gameplay systems, designing tools for designers and artists, and optimizing player experience with performance-driven code. I thrive in collaborative environments, constantly explore new technologies (AR/VR, Procedural Generation, Shader Graphs), and aim to craft games that merge fun, storytelling, and innovation. 🌟 Career Goals: To contribute to world-class studios as a Game Developer / Gameplay Programmer, building engaging, scalable, and visually rich game experiences across platforms.
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Game Developer at Octro Inc., Jun 2022 - Present · 4 yrs 3 mos, Chandigarh, India, Built multiple Unity-based games including:- Multiplayer Uno (Mirror Networking): Designed lobby, card mechanics, turn-based logic, and UI. Slot Machine Prototype: Created interactive slot reels, animations, win conditions, and backend signals. 2D Platformer (Mario-style): Implemented player movement, collectibles, enemies, and level progression. Developed modular gameplay systems in C# with focus on maintainability and performance. Integrated AI techniques (pathfinding, decision-making, CV-based interactivity). Worked on UI/UX systems, animation controllers, and state machines. Experience with version control (Git, SourceTree), profiling & optimization, and cross-platform builds (PC, Android).
Dual Degree (B.tech+ M.tech), Electronics and Communications Engineering, National Institute of Technology Hamirpur-Alumni
Jawahar Navodaya Vidyalaya - JNV