Driving Player Engagement through Intuitive Mechanics and Loops | Economy Balancing | Game Design Documents | Well versed in creating Casual and Hybrid Casual Games

Bengaluru

Karnataka, India


Bengaluru







ICAT College of Design & Media
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I am a passionate game designer with over 2 years of hands-on experience in designing engaging game mechanics, building fun and repeatable gameplay loops, and creating clear, well-structured game design documents. I enjoy translating ideas into meaningful player experiences and refining them through iteration and feedback. I am proficient in tools like Google Workspace, Figma, Miro, and various AI-powered productivity and design tools. One of my proudest achievements is taking a game from concept to a functional beta prototype within just 2 weeks. I’m constantly learning, experimenting, and striving to build games that are intuitive, enjoyable, and memorable for players.
Bengaluru
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Game Designer at IND-CREATOR Games, Feb 2026 - Present · 9 mos, Bengaluru, Spearheaded gameplay design, core loops, and level layouts for high-engagement UGC maps within the Fortnite Ecosystem. Engineered balanced in-game economy models and reward progression loops, directly supporting long-term session depth. Directed comprehensive sanity testing and economy balance passes to ensure feature stability prior to public release. Created detailed visual wireframes and GDDs to align cross-functional development efforts around technical requirements.
Game Designer at Super Huge Studios, Dec 2024 - Jan 2026 · 1 yr 2 mos, Karnataka, India
Professional development at Career Break, Mar 2024 - Nov 2024 · 9 mos, Post internship, was honing my skills and upskilling in areas of game development. Also pursuing a certification course in UI/UX design
Game Designer at AltWorld, May 2023 - Feb 2024 · 10 mos, Bengaluru
ICAT College of Design & Media
danielmattos.lovable.app: https://danielmattos.lovable.app/