Yash Pandey profile photo 1 on Tal

Yash Pandey

C++ Engineer @Spotify London | ex-Meta, Nasdaq

London Area
Hiring

Backend Engineer

Spotify

Spotify logo

Join Spotify in Bengaluru to build backend services that power audio experiences for millions of global listeners.

Bengaluru

โ‚น10โ€“15 LPA

CTC

2โ€“4 years

Exp

About Yash

Spotify
Jun 20263 mosPresent

London Area, United Kingdom

Platform Engineering CI Experience Squad
Meta
Aug 20258 mosMar 2026

London Area, United Kingdom

Building and maintaining Jest end-to-end Unified API framework across all of Reality Labs and Meta product suite. ๐Ÿš€ Spearheaded the migration of >100k end-to-end tests to Unified APIs aka Jest End to End framework across Reality Labs (RL) products Mitigated a major site incident costing nearly $80M+ to RL by fast reverting regressed config changes Reduced redundant CI runtime by 110+ hours/day across RL Enabled Base Revision Retry for Chromium repo diffs slashing %UDV by 15% saving around $2000 daily on regressed signal generation Created AFK Mode for Claude Code used by 500+ engineers across Meta which boosted productivity while being away from the terminal Enhanced developer velocity by introducing multiple guardrail CI signals accelerating AI-native end-to-end test development across RL which correctly identified over 11k regressions at diff time Pioneered Engineering Excellence with 96.8% code coverage across all the diffs, integrated 2 Claude Code plugins with 12 LLM skills
Nasdaq
Oct 20231 yr 11 mosAug 2025

Bengaluru, Karnataka, India

Building the framework that enables to match and execute your orders in across various exchanges around the world. ๐ŸŒ Working on the core matcher module of Nasdaq's Multi Matching Engine. (MME) โšก๏ธ Engineering and testing production-grade code to work on critical 24-hour financial exchanges across the world. ๐Ÿ’ซ
Mobile Premier League (MPL)
Dec 202210 mosSep 2023

Bangalore Urban, Karnataka, India

I design, develop, and maintain MPL's backend architecture and gaming systems as a Software Development Engineer. My knowledge in Node.js and Python helps me design effective and scalable solutions. โšก๏ธ I optimise database designs, implement multiplayer game logic, and improve user experience using Ludo bots. My work includes designing low-latency real-time matching services for seamless gameplay. My problem-solving, performance optimisation, and software architecture talents keep the platform stable, while my collaboration and analytical skills help the team and platform succeed. ๐Ÿš€
Google Season of Docs
May 20225 mosSep 2022

Remote

As a Technical Writer at Casbin for Google Season of Docs, I used my passion for technology and communication to improve developer experience. ๐Ÿ“ I worked extensively with Casbin to develop and increase their advanced authorisation documentation.ย I made technical topics clear and accessible for beginners and seasoned developers. ๐ŸŒŸ This required revitalising tutorial-based content to engage audiences and explain hard concepts.ย I reviewed and edited information to the highest standards in addition to authoring. I improved my attention to detail and project technical knowledge through this procedure.ย I improved my technical writing, teamwork, and user-focused documentation abilities at Casbin by connecting technology and communication. Contributing to open-source projects and building a learning community was satisfying. ๐Ÿš€
Mobile Premier League (MPL)
Feb 202211 mosDec 2022

I helped improve MPL's speed and user experience as a Software Development Engineer Intern. I handled many gRPC microservices with a dynamic workforce, guaranteeing excellent uptime and proactively addressing important defects through root cause analysis. ๐ŸŽฎ I designed RPC-based APIs for live in-game configuration management. I also implemented and administered KeyCloak IAM to secure 105 roles and 53 dashboard resources. This experience improved my system design, security, and troubleshooting abilities. โšก๏ธ My Express.js API gateway, which enabled platform-wide connectivity, was scalable and flexible. This project showed my backend programming and API integration skills by developing 183 authenticated endpoints. ๐Ÿ”’ These experiences helped me grasp software engineering, cooperation, and agile approaches, which are crucial to producing high-quality products. My Software Development Engineer Internship with MPL allowed me to use my talents in a real-world situation and contribute to a dynamic gaming platform. ๐ŸŽฒ

Education

Indian Institute of Information Technology Ranchi

Bachelor of Technology - BTech, Computer Science and Engineering

Indian Institute of Information Technology Ranchi

20194 yrs2023

12th CBSE

B. K. Birla Public School, Kalyan

20172 yrs2019

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Yash Pandey on Tal

Headline

C++ Engineer @Spotify London | ex-Meta, Nasdaq

About

As a Software Engineer at Meta, I contribute to building and maintaining the Jest end-to-end Unified API framework across Reality Labs and the broader Meta product suite. My work includes streamlining processes, such as spearheading the migration of over 100,000 end-to-end tests to Unified APIs and introducing innovative features like AFK Mode for Claude Code, enhancing productivity for over 500 Meta engineers. Graduating in 2023 from the Indian Institute of Information Technology Ranchi with a BTech in Computer Science and Engineering shaped my technical foundation. My expertise in software systems engineering and the software industry has been honed through roles at Nasdaq and MPL, where I focused on critical financial systems and scalable backend architecture. I am motivated to drive innovation and optimize developer efficiency in complex system environments.

Location

London Area

Work experience

C++ Engineer at Spotify, Jun 2026 - Present ยท 3 mos, London Area, United Kingdom, Platform Engineering CI Experience Squad

Software Engineer at Meta, Aug 2025 - Mar 2026 ยท 8 mos, London Area, United Kingdom, Building and maintaining Jest end-to-end Unified API framework across all of Reality Labs and Meta product suite. ๐Ÿš€ Spearheaded the migration of >100k end-to-end tests to Unified APIs aka Jest End to End framework across Reality Labs (RL) products Mitigated a major site incident costing nearly $80M+ to RL by fast reverting regressed config changes Reduced redundant CI runtime by 110+ hours/day across RL Enabled Base Revision Retry for Chromium repo diffs slashing %UDV by 15% saving around $2000 daily on regressed signal generation Created AFK Mode for Claude Code used by 500+ engineers across Meta which boosted productivity while being away from the terminal Enhanced developer velocity by introducing multiple guardrail CI signals accelerating AI-native end-to-end test development across RL which correctly identified over 11k regressions at diff time Pioneered Engineering Excellence with 96.8% code coverage across all the diffs, integrated 2 Claude Code plugins with 12 LLM skills

Senior Software Developer at Nasdaq, Oct 2023 - Aug 2025 ยท 1 yr 11 mos, Bengaluru, Karnataka, India, Building the framework that enables to match and execute your orders in across various exchanges around the world. ๐ŸŒ Working on the core matcher module of Nasdaq's Multi Matching Engine. (MME) โšก๏ธ Engineering and testing production-grade code to work on critical 24-hour financial exchanges across the world. ๐Ÿ’ซ

Software Development Engineer at Mobile Premier League (MPL), Dec 2022 - Sep 2023 ยท 10 mos, Bangalore Urban, Karnataka, India, I design, develop, and maintain MPL's backend architecture and gaming systems as a Software Development Engineer. My knowledge in Node.js and Python helps me design effective and scalable solutions. โšก๏ธ I optimise database designs, implement multiplayer game logic, and improve user experience using Ludo bots. My work includes designing low-latency real-time matching services for seamless gameplay. My problem-solving, performance optimisation, and software architecture talents keep the platform stable, while my collaboration and analytical skills help the team and platform succeed. ๐Ÿš€

Technical Writer @Casbin at Google Season of Docs, May 2022 - Sep 2022 ยท 5 mos, Remote, As a Technical Writer at Casbin for Google Season of Docs, I used my passion for technology and communication to improve developer experience. ๐Ÿ“ I worked extensively with Casbin to develop and increase their advanced authorisation documentation. I made technical topics clear and accessible for beginners and seasoned developers. ๐ŸŒŸ This required revitalising tutorial-based content to engage audiences and explain hard concepts. I reviewed and edited information to the highest standards in addition to authoring. I improved my attention to detail and project technical knowledge through this procedure. I improved my technical writing, teamwork, and user-focused documentation abilities at Casbin by connecting technology and communication. Contributing to open-source projects and building a learning community was satisfying. ๐Ÿš€

Software Development Engineer at Mobile Premier League (MPL), Feb 2022 - Dec 2022 ยท 11 mos, I helped improve MPL's speed and user experience as a Software Development Engineer Intern. I handled many gRPC microservices with a dynamic workforce, guaranteeing excellent uptime and proactively addressing important defects through root cause analysis. ๐ŸŽฎ I designed RPC-based APIs for live in-game configuration management. I also implemented and administered KeyCloak IAM to secure 105 roles and 53 dashboard resources. This experience improved my system design, security, and troubleshooting abilities. โšก๏ธ My Express.js API gateway, which enabled platform-wide connectivity, was scalable and flexible. This project showed my backend programming and API integration skills by developing 183 authenticated endpoints. ๐Ÿ”’ These experiences helped me grasp software engineering, cooperation, and agile approaches, which are crucial to producing high-quality products. My Software Development Engineer Internship with MPL allowed me to use my talents in a real-world situation and contribute to a dynamic gaming platform. ๐ŸŽฒ

Education

Bachelor of Technology - BTech, Computer Science and Engineering, Indian Institute of Information Technology Ranchi

12th CBSE, B. K. Birla Public School, Kalyan