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Jatin Narang

Building Topdog | Real-time multiplayer games

Greater Bengaluru Area
Hiring

Product Manager

topdog

topdog logo

I'm hiring for Product Management. I am looking for a Product Manager to bridge the gap between skill-based games and real-money gaming at Topdog.

Bengaluru

₹16–51 LPA

CTC

3–6 years

Exp

About Jatin

topdog
Jun 20242 yrs 5 mosPresent

New York, NY

Building a real-time PvP skill-gaming app.
Mobile Premier League (MPL)
Aug 20221 yr 4 mosNov 2023

- Led the MPL Games Product team across India, US and Africa - Grew the new games division from 1% to ~30% of MPL's ARR - Launched 10+ new titles working with in-house and third party developers - Kickstarted the marketing tech initiatives, leading to 20% + RoAS improvements
Mobile Premier League (MPL)
Sep 20211 yrAug 2022

- Ideated and developed MPL's new game strategy for RMG games - Launched mega-successful titles like Ludo, Snakes and Ladders, 3 Card Flush, Poker Puzzle, etc.
Kayzen
Oct 202011 mosAug 2021

- Led Kayzen's bidder and UI efforts for adapting to Apple's recent ATT update and SKAdnetwork - Worked with key customer accounts like Zynga, Huuuge Games, etc. in order to track the impact of the algorithm changes being made in the ML models - Worked on addition of key user behavior and user fatigue signals like session depth and contextual signals to Kayzen's ML models
Kayzen
Oct 20191 yrSep 2020

- Led Kayzen's ML and data engineering efforts on leveraging user profiles for bettering UA and Retargeting performance - Developed Kayzen's product strategy and features to handle industry-shaping changes like TCF 2.0, first-price movement and IDFA deprecation - Managed Kayzen's RTB supply interfacing with top exchanges and SSPs like Mopub, Applovin, Unity, etc. - Ideated and developed Kayzen's anti-fraud umbrella that resulted in 15-20% reduction in CPI platform-wide - Revamped the UI for video creatives enabling advanced tracking in VAST 3.0 such as progress offsets, skip, mute, unmute, etc.
PlaySimple Games
May 20181 yr 5 mosSep 2019

Bangalore

- Ideated and developed social, growth features across all games at Playsimple - Built a robust cross-promotion engine delivering hyper-growth to Playsimple's portfolio of apps - Designed and validated the in-game economy to reduce the cannibalization in monetization and retention due to coin inflation - Segmented the players into their behavioral personas in order to create better targeting strategies/ new features - Managed User Acquisition campaigns across multiple Ad Networks such as Unity, Applovin, etc.
Qualcomm
Jun 20142 yrs 10 mosMar 2017

Hyderabad Area, India

• Android Phones: Developed android apps, linux binaries and kernel modules to test the sanity and stability of different software modules in a Qualcomm chipset • Internet of Things: Developed the test bench framework for Qualcomm’s first Connected Camera and Drone products • Developed an android application to catch all functional build failures in automation • Involved in migration of Test Framework from Android Kitkat to Android Lollipop to Marshmallow in very efficient manner in line with Google API releases which enabled all test teams in Target org to leverage the automation framework • Supported and guided the contingency work force and ensuring they meet the required goals

Education

Indian School of Business

Master of Business Administration - MBA, Strategy and Leadership Development; Marketing

Indian School of Business

Dhirubhai Ambani University

Bachelor of Technology (B.Tech.), Information and Communication Technology.

Dhirubhai Ambani University

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Headline

Building Topdog | Real-time multiplayer games

About

I build and scale consumer and B2B products at the intersection of game design, growth, and monetization - especially in environments where trust, economics, and execution matter as much as the product itself. I’m the Co-Founder of Toast, building real-time PvP skill games for the iGaming ecosystem (B2B integrations + our own consumer experiences). Our focus is on solving the hardest parts of the category: liquidity, fair matchmaking, retention loops, and scalable operations. Previously, I led product at MPL, where I managed teams across geographies and helped grow a new games vertical from ~1% to ~30% of ARR, launching 10+ titles and driving 20%+ ROAS improvements via marketing-tech initiatives. Before that, at Kayzen, I built products and ML-driven systems for programmatic growth, including privacy-era adaptation (ATT/SKAdNetwork) and anti-fraud efforts that reduced platform CPI by 15–20%. I’m drawn to problems that require clear decisions, strong teams, and measurable outcomes - and I enjoy working with operators/partners who want to build long-term, not just ship fast.

Location

Greater Bengaluru Area

Work experience

Co-Founder at topdog, Jun 2024 - Present · 2 yrs 5 mos, New York, NY, Building a real-time PvP skill-gaming app.

Associate Vice President, Product Management at Mobile Premier League (MPL), Aug 2022 - Nov 2023 · 1 yr 4 mos, - Led the MPL Games Product team across India, US and Africa - Grew the new games division from 1% to ~30% of MPL's ARR - Launched 10+ new titles working with in-house and third party developers - Kickstarted the marketing tech initiatives, leading to 20% + RoAS improvements

Senior Product Manager at Mobile Premier League (MPL), Sep 2021 - Aug 2022 · 1 yr, - Ideated and developed MPL's new game strategy for RMG games - Launched mega-successful titles like Ludo, Snakes and Ladders, 3 Card Flush, Poker Puzzle, etc.

Senior Product Manager at Kayzen, Oct 2020 - Aug 2021 · 11 mos, - Led Kayzen's bidder and UI efforts for adapting to Apple's recent ATT update and SKAdnetwork - Worked with key customer accounts like Zynga, Huuuge Games, etc. in order to track the impact of the algorithm changes being made in the ML models - Worked on addition of key user behavior and user fatigue signals like session depth and contextual signals to Kayzen's ML models

Product Manager at Kayzen, Oct 2019 - Sep 2020 · 1 yr, - Led Kayzen's ML and data engineering efforts on leveraging user profiles for bettering UA and Retargeting performance - Developed Kayzen's product strategy and features to handle industry-shaping changes like TCF 2.0, first-price movement and IDFA deprecation - Managed Kayzen's RTB supply interfacing with top exchanges and SSPs like Mopub, Applovin, Unity, etc. - Ideated and developed Kayzen's anti-fraud umbrella that resulted in 15-20% reduction in CPI platform-wide - Revamped the UI for video creatives enabling advanced tracking in VAST 3.0 such as progress offsets, skip, mute, unmute, etc.

Associate Product Manager at PlaySimple Games, May 2018 - Sep 2019 · 1 yr 5 mos, Bangalore, - Ideated and developed social, growth features across all games at Playsimple - Built a robust cross-promotion engine delivering hyper-growth to Playsimple's portfolio of apps - Designed and validated the in-game economy to reduce the cannibalization in monetization and retention due to coin inflation - Segmented the players into their behavioral personas in order to create better targeting strategies/ new features - Managed User Acquisition campaigns across multiple Ad Networks such as Unity, Applovin, etc.

Engineer at Qualcomm, Jun 2014 - Mar 2017 · 2 yrs 10 mos, Hyderabad Area, India, • Android Phones: Developed android apps, linux binaries and kernel modules to test the sanity and stability of different software modules in a Qualcomm chipset • Internet of Things: Developed the test bench framework for Qualcomm’s first Connected Camera and Drone products • Developed an android application to catch all functional build failures in automation • Involved in migration of Test Framework from Android Kitkat to Android Lollipop to Marshmallow in very efficient manner in line with Google API releases which enabled all test teams in Target org to leverage the automation framework • Supported and guided the contingency work force and ensuring they meet the required goals

Education

Master of Business Administration - MBA, Strategy and Leadership Development; Marketing, Indian School of Business

Bachelor of Technology (B.Tech.), Information and Communication Technology., Dhirubhai Ambani University