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Apoorv Singh

Senior Product Manager | Consumer Growth, Gamification & AI Personalization | E-commerce, Marketplace, Retention | Ex-Blibli · Tiket.com · Quinbay | Product + Engineering

Bengaluru

6+ years of work experience

Tata MD
Jun 20264 mosPresent

Leading product for DiNC (Digital Nerve Centre), Tata MD's AI-powered platform for rural healthcare delivery, connecting primary health centres with virtual consultations, care coordination, and digital health records. - Owning the product roadmap and cross-functional discovery across engineering, clinical, and operations stakeholders - Driving HIMS design for rural India built to ABDM Milestone 3 compliance - Shaping an ambient listening and LLM summarization tool to reduce documentation load on frontline health workers - Working across the patient app, care provider app, care coordination platform, and operational dashboards - Building to DPDP Act requirements for health data handling
tiket.com
Feb 20265 mosJun 2026

Bengaluru, Karnataka, India

Owned the shared engagement and customer lifecycle platform post-merger, making games, quests, and quizzes reusable across Blibli and Tiket rather than rebuilt separately per brand. - Defined and executed the CLM roadmap on MoEngage across quests, referrals, and engagement loops - Shipped A/B-tested personalization systems improving campaign CTR, repeat purchase rate, and user LTV - Aligned engineering and marketing squads across two brands and business units on a single engagement roadmap
Quinbay
Aug 20241 yr 7 mosFeb 2026

Bengaluru, Karnataka, India

Owned gamification, engagement, and personalization across Blibli.com and Tiket.com, including the shared engagement platform built post-merger so games, quests, and quizzes were reusable across both brands instead of rebuilt per brand. - AI-Driven Quest & Reward System: personalized missions generated across the platform. 210% lift in quest participation, 140% CVR improvement, 30% reduction in marketing spend - Brand Quest: brand-sponsored quests tying gameplay to purchase-funnel actions. 214% increase in add-to-cart, 156% increase in transactions, 52% player transaction rate - Unified Messaging Platform: consolidated email, SMS, and WhatsApp across two brands post-merger, retiring duplicate services and renegotiating vendor pricing to save roughly $120K annually - Multiplayer Campaign: 40K new users acquired, 103% purchase value growth for participating brands - Daily Check-in Widget: ~12% lift in app opens and retention - Customer lifecycle roadmap on MoEngage across quests, referrals, and engagement loops, improving campaign CTR, repeat purchase rate, and user LTV Built 6-month and 12-month roadmaps.
Quinbay
Dec 20212 yrs 9 mosAug 2024

Bengaluru, Karnataka, India

Led logistics, fulfillment, and seller-side growth products across Blibli's first-mile to last-mile operations, alongside early gamification work. - Hub-and-spoke Transport Management System covering 39 hubs and ~150K packages per day, scaling to ~2M during sale peaks - Hybrid courier model absorbing ~40% of last-mile volume, avoiding an estimated 59% of projected courier hiring spend - Fulfillment optimization: 8% reduction in late orders, 75% reduction in expedited shipment delays, 12% improvement in order accuracy, 6% lower operational expense - BES Central Logistics Dashboard, an external SaaS product serving 30 clients and 10M+ packages, generating ~$250K profit in year one - Seller-funded scratch cards: 23% dead stock reduction, 8% NTV increase, 30% higher voucher redemption, 10% lift in consecutive order rate - Seller growth initiatives driving a 15% increase in SKU uploads among low-catalog sellers - Segmentation and CRM strategy on MoEngage across push, SMS, and email Promoted to Senior Product Manager on product impact.
Quinbay
Aug 20201 yr 5 mosDec 2021

Bangalore Urban, Karnataka, India

Built the engagement infrastructure I would later own as a product manager. - Game Center: self-serve configuration platform letting business users launch and configure games without engineering involvement - Quest Center: Kafka-based event-driven reward engine powering quest tracking and reward distribution - Component CMS: no-code page builder for marketing and merchandising teams - Built 11 HTML5 and Vue.js games including Spin the Wheel, Whack-a-Mole, Scavenger Hunt, Pick the Box, Claw Machine, and a multiplayer game - Referral Center and Message Center services - SCORM-compliant learning platform with AI behavioral tracking Best Idea & Implementation and Best Idea & Design, Codiecon 2022. Stack: Java, Spring Boot, Vue.js, HTML5, Kafka, REST APIs
GENPACT
May 20183 mosJul 2018

Bangalore

Apoorv’s AI Stack

anthropic apis
anthropic apis
claude code
claude code
claude
claude
langchain
langchain
langgraph
langgraph
lovable
lovable

Education

KIIT - Kalinga Institute of Industrial Technology

Bachelor of Technology, Information Technology

KIIT - Kalinga Institute of Industrial Technology

20164 yrs2020

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Headline

Senior Product Manager | Consumer Growth, Gamification & AI Personalization | E-commerce, Marketplace, Retention | Ex-Blibli · Tiket.com · Quinbay | Product + Engineering

About

I’m a Product Manager at Blibli, leading Gamification and User Engagement to make shopping more rewarding and fun. I design AI-powered, game-inspired features—quests, rewards, and viral loops—that drive higher user activation, retention, and repeat purchases. Previously, I worked on Supply Chain and Logistics products, improving delivery speed, reducing operational bottlenecks, and ensuring seamless end-to-end fulfillment. This gave me a strong foundation in solving complex problems across both customer and operational journeys. What excites me most is working at the intersection of technology, psychology, and game design—using data-driven insights and creativity to build products that people actually love to use. Core strengths: Product Strategy & Roadmapping AI & Gamification in E-commerce User Engagement & Retention Growth Cross-functional Team Leadership Data-driven Decision Making Always open to connecting on Product, Growth, AI, or Gamification 🚀

Location

Bengaluru

AI stack

anthropic apis

claude code

claude

langchain

langgraph

lovable

Work experience

Senior Technical Product Manager at Tata MD, Jun 2026 - Present · 4 mos, Leading product for DiNC (Digital Nerve Centre), Tata MD's AI-powered platform for rural healthcare delivery, connecting primary health centres with virtual consultations, care coordination, and digital health records. - Owning the product roadmap and cross-functional discovery across engineering, clinical, and operations stakeholders - Driving HIMS design for rural India built to ABDM Milestone 3 compliance - Shaping an ambient listening and LLM summarization tool to reduce documentation load on frontline health workers - Working across the patient app, care provider app, care coordination platform, and operational dashboards - Building to DPDP Act requirements for health data handling

Senior Product Manager at tiket.com, Feb 2026 - Jun 2026 · 5 mos, Bengaluru, Karnataka, India, Owned the shared engagement and customer lifecycle platform post-merger, making games, quests, and quizzes reusable across Blibli and Tiket rather than rebuilt separately per brand. - Defined and executed the CLM roadmap on MoEngage across quests, referrals, and engagement loops - Shipped A/B-tested personalization systems improving campaign CTR, repeat purchase rate, and user LTV - Aligned engineering and marketing squads across two brands and business units on a single engagement roadmap

Senior Product Manager at Quinbay, Aug 2024 - Feb 2026 · 1 yr 7 mos, Bengaluru, Karnataka, India, Owned gamification, engagement, and personalization across Blibli.com and Tiket.com, including the shared engagement platform built post-merger so games, quests, and quizzes were reusable across both brands instead of rebuilt per brand. - AI-Driven Quest & Reward System: personalized missions generated across the platform. 210% lift in quest participation, 140% CVR improvement, 30% reduction in marketing spend - Brand Quest: brand-sponsored quests tying gameplay to purchase-funnel actions. 214% increase in add-to-cart, 156% increase in transactions, 52% player transaction rate - Unified Messaging Platform: consolidated email, SMS, and WhatsApp across two brands post-merger, retiring duplicate services and renegotiating vendor pricing to save roughly $120K annually - Multiplayer Campaign: 40K new users acquired, 103% purchase value growth for participating brands - Daily Check-in Widget: ~12% lift in app opens and retention - Customer lifecycle roadmap on MoEngage across quests, referrals, and engagement loops, improving campaign CTR, repeat purchase rate, and user LTV Built 6-month and 12-month roadmaps.

Product Manager at Quinbay, Dec 2021 - Aug 2024 · 2 yrs 9 mos, Bengaluru, Karnataka, India, Led logistics, fulfillment, and seller-side growth products across Blibli's first-mile to last-mile operations, alongside early gamification work. - Hub-and-spoke Transport Management System covering 39 hubs and ~150K packages per day, scaling to ~2M during sale peaks - Hybrid courier model absorbing ~40% of last-mile volume, avoiding an estimated 59% of projected courier hiring spend - Fulfillment optimization: 8% reduction in late orders, 75% reduction in expedited shipment delays, 12% improvement in order accuracy, 6% lower operational expense - BES Central Logistics Dashboard, an external SaaS product serving 30 clients and 10M+ packages, generating ~$250K profit in year one - Seller-funded scratch cards: 23% dead stock reduction, 8% NTV increase, 30% higher voucher redemption, 10% lift in consecutive order rate - Seller growth initiatives driving a 15% increase in SKU uploads among low-catalog sellers - Segmentation and CRM strategy on MoEngage across push, SMS, and email Promoted to Senior Product Manager on product impact.

Software Engineer at Quinbay, Aug 2020 - Dec 2021 · 1 yr 5 mos, Bangalore Urban, Karnataka, India, Built the engagement infrastructure I would later own as a product manager. - Game Center: self-serve configuration platform letting business users launch and configure games without engineering involvement - Quest Center: Kafka-based event-driven reward engine powering quest tracking and reward distribution - Component CMS: no-code page builder for marketing and merchandising teams - Built 11 HTML5 and Vue.js games including Spin the Wheel, Whack-a-Mole, Scavenger Hunt, Pick the Box, Claw Machine, and a multiplayer game - Referral Center and Message Center services - SCORM-compliant learning platform with AI behavioral tracking Best Idea & Implementation and Best Idea & Design, Codiecon 2022. Stack: Java, Spring Boot, Vue.js, HTML5, Kafka, REST APIs

Intern at GENPACT, May 2018 - Jul 2018 · 3 mos, Bangalore

Education

Bachelor of Technology, Information Technology, KIIT - Kalinga Institute of Industrial Technology

Public links

apoorv-singh.github.io: https://apoorv-singh.github.io/