---
title: "Anaghaa Chakrapani - Health and well-being in Greater Bengaluru Area | Tal"
description: "Meet Anaghaa Chakrapani, Product design @ blinkit• prev. Dream11, curefit • Design + Research • Athlete based in Greater Bengaluru Area. AI stack includes antigravity, claude code, and codex. Explore public work links including github."
image: "https://tal.club/meet/anaghaa-chakrapani/share-image"
---

# Anaghaa Chakrapani on Tal

## Headline

Product design @ blinkit• prev\. Dream11, curefit • Design \+ Research • Athlete

## About

Anaghaa Chakrapani is a Product Designer and Researcher who aims to craft inclusive, seamless &amp; intuitive experiences\. Apart from design, I am a badminton athlete, professionally trained and currently pursuing it part\-time\.

## Location

Greater Bengaluru Area

## AI stack

antigravity

claude code

codex

cursor

openai

ChatGPT

## Work experience

Health and well\-being at Career Break, Jul 2026 \- Present · 2 mos, break for recovering from acute health conditions

Product Designer at Blinkit, Dec 2025 \- Jul 2026 · 8 mos, Gurugram, Haryana, India, \[Moved on from this role due to deteriorating health conditions\] \- Designing pharmacy, offers and post order experience on blinkit app \- Building 0\-1 internal tools for category managers

Product Designer 2 at Dream11, Apr 2025 \- Dec 2025 · 9 mos, At CricBuzz11 \(April 25 \- Aug 25\) \- Launched 2 0→1 features and spearheaded creative &amp; research initiatives for the Cricbuzz11 \- Cricket Fantasy app, a Dream11 subsidiary \- Designed &amp; streamlined the in\-app creative process between vendors and internal stakeholders \- Reduced TAT by 75% by standardising banner templates/assets with JSON styling and building a custom GPT \- Launched “Upload Team,” driving 8% of total teams created per match vs\. 2–3% projected \- Drove research initiatives and developed a plan for data\-informed product decisions \- Identified app sunset touchpoints \(due to RMG Bill\) and designed assets \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_ Presently at Dream PLAY \(Sept 25\- Dec 25\) \- Worked on Core flows \- Login/signup, report, slot selection for partner courts, tournament report for the MVP of Dream PLAY for Padel\. \- Worked on enhancing the report using an extensively elaborate video player with milestones of shots \- Set up a base atom and component level style guide using tokens to help team maintain consistency in designs \- Conceptualised and worked on complex Lotties using motion design tools \- Created complex vision\-level prototypes for demo which led to 100% conversion to acquire potential customers for the product\. And ofc started playing padel\!

Product Designer at Curefit \- house of cult, Oct 2023 \- Apr 2025 · 1 yr 7 mos, Led product design &amp; research \(consumer \+ trainer\) for PLAY, growth, transform also worked with CenterOps, Sales Portal, member experience\. \(Worked in every pod\) \- Revamped &amp; launched 6\+ core features on the cult\.fit app and internal tools, improving usability &amp; engagement \- Drove 3\+ 0→1 product initiatives, directly contributing to fitness &amp; sports revenue growth\. \- Built a scalable skill assessment framework for badminton, enabling better partner matching for cult PLAY members \- Led research and usability testing with users &amp; stakeholders, uncovering behaviours, mental models, and pain points to generate insights and validate seamless experiences \- Founded &amp; led the internal badminton club to foster culture and team bonding

Associate Product Designer at BYJU'S, Aug 2022 \- Jul 2023 · 1 yr, Bengaluru, Karnataka, India, Part of BYJU'S Classes Team \[Laid off from my first ever job\] \- Designed and Shipped 5\+ features with improved user experience across web and native app \- Built and led architecture, wireframes and flows 0\-1 product unification app across BYJU’S products \- Built and Shipped 3\+ features \(0\-1\) to increase customer engagement

Product Design Intern \[Graduation Project\] at BYJU'S, Jan 2022 \- Jul 2022 · 7 mos, Bangalore Urban, Karnataka, India, \-Explored gamification and implementation of product gamification systems \-Conducted user research to understand behavioural and attitudinal changes in students from grades 4\-12 during the COVID\-19 pandemic \-Conceptualised and developed a holistic profile system for initiating and increasing student\-to\-student interaction\. \-Conducted multiple rounds of usability and user testing and developed variations for the UI My internship project aims to nurture connections and healthy interactions between students and tutors at BYJU’S classes in a fun and exciting manner\. The profile system is a detailed profile page with information students would like to know before beginning/attending classes about each other\. Pre\-class is a detailed profile page with information students would like to know about each other\. This could be used to form an initial connection among students based on common interests\. Building and nurturing these social connections will not only make the in\-class experience more enjoyable and engaging but will also lay the groundwork for other features that involve student\-to\-student interactions\. Offered a performance\-based PPO at the end of the internship

## Education

B\.Des, Design, MIT Institute of Design

10\+2, Arts with Math, SIES College of Arts, Science &amp; Commerce SION\(W\)

## Public links

- github: https://github\.com/anaghaachakrapani

[View the original profile](https://tal.club/meet/anaghaa-chakrapani)

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