---
title: "Aditi Kapoor - Staff Production Engineer in Boulder | Tal"
description: "Meet Aditi Kapoor, Staff Production Engineer / Technical Artist / Shaders based in Boulder."
image: "https://tal.club/meet/aditi-kapoor/share-image"
---

# Aditi Kapoor on Tal

## Headline

Staff Production Engineer / Technical Artist / Shaders

## About

I am a technical artist with over 15 years of experience in VFX and animation\. Super passionate about shaders and workflows, I enjoy the benefits of proceduralism, the craftwork of texture painting and lighting, and automating for pipeline efficiencies with an eye on UI for ease of artist use\. I pick up new tools quickly and love experimenting with different approaches to solve some of the most difficult challenges\. I have helped my employers design new processes as well as deliver many assets for productions\. CG Specialties: Lighting, Shading, Compositing, Rendering, Programming\. Tools: Python, Maya, Houdini, USD, Renderman, Nuke, Unreal

## Location

Boulder

## Work experience

Staff Production Engineer at Industrial Light &amp; Magic, Apr 2023 \- Present · 3 yrs 3 mos, Remote, Working with the CG Pipeline group within ILM R&amp;D, specializing in USD backend and tools/workflows for Solaris \(Houdini\)

3D Business Development, Demo Artist at Adobe, Mar 2022 \- Apr 2023 · 1 yr 2 mos, Demo/Teach/Evangelize Substance Tools and Workflows Specialty in USD, Substance Automation Toolkit

Senior Set Shade TD at Pixar Animation Studios, Apr 2021 \- Mar 2022 · 1 yr, Shading Characters and Sets for "Lightyear" \(June 2022\) \- Contributed to Houdini heightfields workflow for set dressing asset generation Tools: Katana, Flow \(USD\), Perforce, Houdini, Maya, Substance

Unreal Fellowship V4 \| Winter 2021 at Epic Games, Mar 2021 \- Apr 2021 · 2 mos, I had the wonderful experience of learning Unreal Engine with an amazing cohort for the Winter Fellowship\. Produced the short "Uncanny Valley"

Senior Materials/Shading TD at Blue Sky Studios, Jul 2009 \- Apr 2021 · 11 yrs 10 mos, Greater New York City Area, Shading &amp; Materials: Creation of material scripts \(shaders\) and look\-dev character assets and environments\. This involves using both script\-based procedural patterning techniques as well as texture map painting\. Our role involves working closely with the art director to develop the final look and feel of each asset within a film\. My tools are currently Houdini / Renderman and Substance Software Dev: I also help develop and maintain core pipeline tools that make our job easier/faster\. I have redesigned some of our core technologies, writing plugins and scripts as and when needed\. Highlights: \- Designed/Coded a randomized variant generator tool and workflow for Solaris \(Houdini\)\. It allows a single shader and can generate multiple combinations and recipes to create multiple looks\. \- Development and maintenance of the fur to materials asset pipeline \- Write various functions for our studio render engine so we can accomplish complex fur and procedural geometry coloring tasks under the hood\. \- Pipeline redesign of our image review workflow to integrate into the asset tracking software Shotgun \(Autodesk\) and utilizing RV as our main review tool\. Ice Age Scrat Tales \(2022\) \- part of the team to develop our new renderman eye shader\. Nimona \(2023\) \- lead character look\-dev, pipeline and shading workflow development Spies in Disguise \(2019\) \- lead character look\-dev, software/tech development Ferdinand \(2017\) \- lead character look dev Ice Age 5 \(2016\) \- software dev for fur coloring pipeline Peanuts \(2015\) \- lead character look dev: Snoopy, Woodstock, Lucy, Sally\. \- software dev for mtl/fur pipeline Rio 2 \(2014\) \- character and set software dev Epic \(2013\) \- character and set lookdev: Nod, Jinn characters, Bomba's house set, Palace forest set Ice Age: Continental Drift \(2012\) \- set lookdev, character and background character work Rio \(2011\) \- set and background character work

## Education

B\.S\., Electrical &amp; Computer Engineering, University of Colorado Boulder

M\.S\., Digital Imaging and Design, New York University

[View the original profile](https://tal.club/meet/aditi-kapoor)

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