---
title: "Adarsh Mishra - Staff Engineer in Bengaluru | Tal"
description: "Meet Adarsh Mishra, Experimenting with 1min.cloud • Staff Engineer • Qube Cinema • Distributed Systems • Edge Infrastructure • based in Bengaluru. AI stack includes antigravity, claude code, and codex."
image: "https://tal.club/meet/adarsh-mishra-6/share-image"
---

# Adarsh Mishra on Tal

## Headline

Experimenting with 1min\.cloud • Staff Engineer • Qube Cinema • Distributed Systems • Edge Infrastructure •

## About

I like building things and understanding how they work underneath\. I’m currently a Staff Engineer at Qube Cinema, working on distributed systems and edge infrastructure for digital cinema\. My work sits in an interesting space where cloud software has to communicate reliably with systems and physical devices running inside cinemas around the world\. Over the years, I’ve worked across quite different layers of software: C\+\+ and systems programming, Rust and media pipelines, GPU\-accelerated rendering, device integrations, and more recently distributed systems, reliability, observability and edge infrastructure\. Today I work mostly with Go, Rust, C\+\+ and Python, depending on the problem\. A lot of my learning also happens outside work\. I build personal products, experiment with ideas, contribute to open\-source projects, and occasionally open\-source things I build when I think they could be useful to others\. I enjoy taking an idea from “would this actually work?” to something people can use\. The engineering problems I find most interesting are usually the ones without a clean boundary: unreliable networks, concurrency, failures across multiple components, legacy systems, hardware/software interactions, performance, and figuring out why a distributed system behaved differently in production than we expected\. I’m still learning, still building, and still enjoy going down technical rabbit holes more often than I probably should\.

## Location

Bengaluru

## AI stack

antigravity

claude code

codex

cursor

github copilot

hermes agent

## Work experience

Staff Engineer at Qube Cinema, Jul 2026 \- Present · 4 mos, Working across distributed systems and edge infrastructure for digital cinema, with responsibilities spanning architecture, implementation and technical decision\-making across theatre and cloud\-connected systems\. • Designing and evolving distributed services that connect central platforms with software and devices deployed across cinema environments\. • Working across Theatre Management Systems, device integrations, content movement, reliability and production observability\. • Contributing to system architecture and design while remaining hands\-on with implementation, debugging and code reviews\. • Building primarily with Go while continuing to work across an existing ecosystem of Python, Rust and C\+\+ systems\. • Collaborating across teams on platform evolution, interoperability and the integration of Qube Cinema and Arts Alliance Media technologies\.

Technical Specialist at Qube Cinema, Jun 2024 \- Jul 2026 · 2 yrs 2 mos, Worked on Qube Cinema’s next\-generation digital cinema playback platform, spanning systems programming, media pipelines, GPU rendering, security, observability, device integration and system design\. • Designed and built core parts of a Rust\-based cinema playback platform, working across architecture, media processing, security, performance and reliability\. • Built GPU\-accelerated playback and rendering components using wgpu, and developed custom GStreamer plugins in Rust for secure video and audio pipelines\. • Developed safe Rust integrations with existing C/C\+\+ cinema libraries, including libasdcp and xmlsec, bringing DCP processing and cryptographic workflows into the newer Rust stack\. • Designed a tamper\-resistant secure playback logging system for auditing and playback verification, along with a web\-based viewer that made production logs easier to inspect and troubleshoot\. • Worked on cinema device integrations and playback control, including software that interacts with media servers, audio systems and other hardware in real\-world theatre environments\. • Owned and contributed to High\-Level and Low\-Level Design, defining component boundaries, interfaces, security models and implementation\-level architecture for the playback platform\. • Experimented with AI\-assisted engineering workflows, including building and presenting an end\-to\-end AI\-generated digital cinema content workflow\.

Software Engineer I at Qube Cinema, Mar 2023 \- Jul 2024 · 1 yr 5 mos, Worked on low\-level media and playback systems for digital cinema, primarily using C\+\+ and Rust\. • Built components for DCP/MXF parsing, metadata processing and secure media playback, working with industry cinema formats and standards\. • Worked on GStreamer\-based audio/video pipelines, debugging issues around playback, synchronization, encrypted media and performance\. • Developed and integrated software that sits close to Linux, hardware and cinema devices, where reliability and predictable real\-time behaviour matter\.

C\+\+ Developer at Wipro, Jan 2021 \- Mar 2023 · 2 yrs 3 mos, Remote, Worked on C\+\+ backend systems in the telecom domain, with a focus on code quality, performance and reliability\. • Developed and improved C\+\+ backend components using templates, object\-oriented design and common design patterns\. • Reviewed and analyzed large codebases, helping identify and remediate 500\+ security and code\-quality issues\. • Used static analysis and profiling to investigate memory leaks, performance bottlenecks and shared\-resource issues, improving the reliability and performance of production code\.

Network Administrator at Wipro, Sep 2020 \- Dec 2020 · 4 mos, Hyderabad, Telangana, India

Web Development Intern at Re\-Charge, Jul 2019 \- Sep 2019 · 3 mos

## Education

Master of Science \- MS, Computer Science, Woolf

Software Engineering, Scaler

[View the original profile](https://tal.club/meet/adarsh-mishra-6)

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