Aayush Gupta profile photo 1 on Tal

Aayush Gupta

Associate Developer at Qila Games Game Developer | Photographer | Filmmaker | C#, C++, Python, Unity, Unreal Engine |

Gurgaon

4+ years of work experience

Qila Games
May 20251 yr 5 mosPresent

Bengaluru, Karnataka, India

Qila Games
Apr 20251 yr 6 mosPresent

Architected modular gameplay systems for Ludo Hero (50K+ downloads) in C#, implementing a deterministic networking model that reduced desynchronization events by 65% during peak multiplayer traffic. Optimized client-server communication protocols to support 10,000+ concurrent players, implementing efficient state synchronization and reducing network bandwidth consumption by 30% through data compression. Integrated mini-games and social features into a hybrid-casual multiplayer architecture, analyzing Firebase telemetry to drive a 40% increase in average session length during beta iteration. Maintained the live-ops pipeline with daily builds and rapid debugging workflows, sustaining 99.5% uptime through critical beta phases while working with design, art and QA in Agile sprints.
Magnimus
Sep 20231 yr 8 mosApr 2025

Bengaluru, Karnataka, India

Sep 20231 yr 7 mosMar 2025

Built Vital Knights: Rise Against the Titans from the ground up as core developer — base code architecture, gameplay systems and graphics — sustaining 90 FPS with 50+ active entities on Meta Quest via custom HLSL shaders and object-pooling architecture, reducing GPU overhead by 35%. Implemented spatial anchors and scene understanding APIs with the Meta XR SDK, enabling dynamic enemy pathfinding around real physical obstacles and reducing collision-detection overhead by 40% through octree-based spatial queries. Delivered AR, VR and mobile-AR experiences for enterprise clients using Oculus SDK, ARCore and ARKit within a 10–15 person cross-functional team, providing technical direction on XR best practices, performance budgets and hardware constraints. Engineered wave-based combat on a scalable State Machine architecture, allowing rapid integration of five enemy types while managing memory on mobile XR chipsets through aggressive object pooling.
Outscal
Nov 202211 mosSep 2023

Built and shipped 10+ collaborative game projects applying production design patterns (MVC, Observer, Singleton, Object Pooling, Factory) with a focus on maintainability and runtime performance. Prototyped multiplayer mechanics, networking systems and AI behaviours, establishing the foundation later applied to professional MR and social gaming work; contributed to code reviews with senior developers.
The Learning Buddy
Jul 20224 mosOct 2022

Developed 20+ educational game modules across a 12-week sprint with tactile feedback and reward loops, achieving a 40% increase in student session length during beta testing.
The Learning Buddy
Jul 20223 mosSep 2022

Gurugram, Haryana, India

>Programmed and tested 20+ short educational games for kids and ensured high quality for facilitating better performance >Identified the bugs and resolved technical issues in the final stages of the game development process in the beta version. >Coordinated with the technical and design teams as a part of delivering projects within deadlines. Providing support in the back-end development of the app.
Outscal
Jan 20221 yr 9 mosSep 2023

Gurugram, Haryana, India

Enrolled in a Full Stack Game Development program. Outscal is an EdTech Company focused on providing industry-standard education for people interested in pursuing game development roles.

Aayush’s AI Stack

antigravity
antigravity
claude
claude
codex
codex
cursor
cursor
github copilot
github copilot
Supabase
Supabase

Education

GALGOTIA S COLLEGE OF ENGINEERING AND TECHNOLOGY, GREATER NOIDA

Bachelor of Technology - BTech, Information Technology

GALGOTIA S COLLEGE OF ENGINEERING AND TECHNOLOGY, GREATER NOIDA

20194 yrs2023
Galgotias College of Engineering and Technology

Bachelor of Technology, Information Technology

Galgotias College of Engineering and Technology

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Headline

Associate Developer at Qila Games Game Developer | Photographer | Filmmaker | C#, C++, Python, Unity, Unreal Engine |

About

I build the systems games run on. Four years into gameplay programming, I've shipped a mixed-reality action-adventure RPG on the Meta Quest Store and a live multiplayer title on Google Play. Most of what I know came from the gap between "it works on my machine" and "it holds 90 FPS on a standalone headset." I'm currently at Qila Games, where I own core gameplay systems and the live-ops pipeline for Ludo Hero (50K+ downloads). That means both halves of the job: architecting a deterministic networking model that cut desync events 65% at peak traffic, and running the daily builds and safe content updates behind 99.5% uptime through beta. Before that, at Magnimus Studios, I built Vital Knights: Rise Against the Titans from the ground up as core developer — base architecture, gameplay systems and graphics. Three things I care about: Systems other people can build on. ScriptableObject-driven configuration so designers tune balance in the editor, not through a code change and a rebuild. Profiling before optimising. My best wins — 35% GPU overhead, 40% collision cost — came from measuring first, not guessing. Being the technical voice in a creative team. Scoping features with designers and saying early when something won't work. Toolkit: Unity (2021 through Unity 6), C#, Photon Fusion, Unity Netcode for GameObjects, Meta XR SDK, HLSL, Jenkins CI/CD, Addressables, Firebase. Outside work I build things slightly beyond my remit — containerised agent systems on a VPS, an automated trading bot running on free-tier cloud hardware. It keeps me honest about infrastructure. Open to gameplay, XR and multiplayer roles in India and internationally.

Location

Gurgaon

AI stack

antigravity

claude

codex

cursor

github copilot

Supabase

Work experience

Associate Developer at Qila Games, May 2025 - Present · 1 yr 5 mos, Bengaluru, Karnataka, India

Game Developer at Qila Games, Apr 2025 - Present · 1 yr 6 mos, Architected modular gameplay systems for Ludo Hero (50K+ downloads) in C#, implementing a deterministic networking model that reduced desynchronization events by 65% during peak multiplayer traffic. Optimized client-server communication protocols to support 10,000+ concurrent players, implementing efficient state synchronization and reducing network bandwidth consumption by 30% through data compression. Integrated mini-games and social features into a hybrid-casual multiplayer architecture, analyzing Firebase telemetry to drive a 40% increase in average session length during beta iteration. Maintained the live-ops pipeline with daily builds and rapid debugging workflows, sustaining 99.5% uptime through critical beta phases while working with design, art and QA in Agile sprints.

Unity Developer at Magnimus, Sep 2023 - Apr 2025 · 1 yr 8 mos, Bengaluru, Karnataka, India

Game Developer at Magnimus Studios, Sep 2023 - Mar 2025 · 1 yr 7 mos, Built Vital Knights: Rise Against the Titans from the ground up as core developer — base code architecture, gameplay systems and graphics — sustaining 90 FPS with 50+ active entities on Meta Quest via custom HLSL shaders and object-pooling architecture, reducing GPU overhead by 35%. Implemented spatial anchors and scene understanding APIs with the Meta XR SDK, enabling dynamic enemy pathfinding around real physical obstacles and reducing collision-detection overhead by 40% through octree-based spatial queries. Delivered AR, VR and mobile-AR experiences for enterprise clients using Oculus SDK, ARCore and ARKit within a 10–15 person cross-functional team, providing technical direction on XR best practices, performance budgets and hardware constraints. Engineered wave-based combat on a scalable State Machine architecture, allowing rapid integration of five enemy types while managing memory on mobile XR chipsets through aggressive object pooling.

Full Stack Engineer at Outscal, Nov 2022 - Sep 2023 · 11 mos, Built and shipped 10+ collaborative game projects applying production design patterns (MVC, Observer, Singleton, Object Pooling, Factory) with a focus on maintainability and runtime performance. Prototyped multiplayer mechanics, networking systems and AI behaviours, establishing the foundation later applied to professional MR and social gaming work; contributed to code reviews with senior developers.

Game Developer at The Learning Buddy, Jul 2022 - Oct 2022 · 4 mos, Developed 20+ educational game modules across a 12-week sprint with tactile feedback and reward loops, achieving a 40% increase in student session length during beta testing.

Intern Unity Developer at The Learning Buddy, Jul 2022 - Sep 2022 · 3 mos, Gurugram, Haryana, India, >Programmed and tested 20+ short educational games for kids and ensured high quality for facilitating better performance >Identified the bugs and resolved technical issues in the final stages of the game development process in the beta version. >Coordinated with the technical and design teams as a part of delivering projects within deadlines. Providing support in the back-end development of the app.

Full Stack Game Developer at Outscal, Jan 2022 - Sep 2023 · 1 yr 9 mos, Gurugram, Haryana, India, Enrolled in a Full Stack Game Development program. Outscal is an EdTech Company focused on providing industry-standard education for people interested in pursuing game development roles.

Education

Bachelor of Technology - BTech, Information Technology, GALGOTIA S COLLEGE OF ENGINEERING AND TECHNOLOGY, GREATER NOIDA

Bachelor of Technology, Information Technology, Galgotias College of Engineering and Technology

Public links

github: https://github.com/JabberWock555

jabberwock-portfolio.vercel.app: https://jabberwock-portfolio.vercel.app/

Aayush Gupta - Associate Developer in Gurgaon | Tal