Associate Developer at Qila Games Game Developer | Photographer | Filmmaker | C#, C++, Python, Unity, Unreal Engine |

Bengaluru, Karnataka, India


Bengaluru, Karnataka, India



Gurugram, Haryana, India

Gurugram, Haryana, India







Bachelor of Technology - BTech, Information Technology
GALGOTIA S COLLEGE OF ENGINEERING AND TECHNOLOGY, GREATER NOIDA

Bachelor of Technology, Information Technology
Galgotias College of Engineering and Technology
Join Aayush and 10k+ other professionals on
Tal is the app where bosses meet engineers & builders directly, without middlemen
Download Tal BossAssociate Developer at Qila Games Game Developer | Photographer | Filmmaker | C#, C++, Python, Unity, Unreal Engine |
I build the systems games run on. Four years into gameplay programming, I've shipped a mixed-reality action-adventure RPG on the Meta Quest Store and a live multiplayer title on Google Play. Most of what I know came from the gap between "it works on my machine" and "it holds 90 FPS on a standalone headset." I'm currently at Qila Games, where I own core gameplay systems and the live-ops pipeline for Ludo Hero (50K+ downloads). That means both halves of the job: architecting a deterministic networking model that cut desync events 65% at peak traffic, and running the daily builds and safe content updates behind 99.5% uptime through beta. Before that, at Magnimus Studios, I built Vital Knights: Rise Against the Titans from the ground up as core developer — base architecture, gameplay systems and graphics. Three things I care about: Systems other people can build on. ScriptableObject-driven configuration so designers tune balance in the editor, not through a code change and a rebuild. Profiling before optimising. My best wins — 35% GPU overhead, 40% collision cost — came from measuring first, not guessing. Being the technical voice in a creative team. Scoping features with designers and saying early when something won't work. Toolkit: Unity (2021 through Unity 6), C#, Photon Fusion, Unity Netcode for GameObjects, Meta XR SDK, HLSL, Jenkins CI/CD, Addressables, Firebase. Outside work I build things slightly beyond my remit — containerised agent systems on a VPS, an automated trading bot running on free-tier cloud hardware. It keeps me honest about infrastructure. Open to gameplay, XR and multiplayer roles in India and internationally.
Gurgaon
antigravity
claude
codex
cursor
github copilot
Supabase
Associate Developer at Qila Games, May 2025 - Present · 1 yr 5 mos, Bengaluru, Karnataka, India
Game Developer at Qila Games, Apr 2025 - Present · 1 yr 6 mos, Architected modular gameplay systems for Ludo Hero (50K+ downloads) in C#, implementing a deterministic networking model that reduced desynchronization events by 65% during peak multiplayer traffic. Optimized client-server communication protocols to support 10,000+ concurrent players, implementing efficient state synchronization and reducing network bandwidth consumption by 30% through data compression. Integrated mini-games and social features into a hybrid-casual multiplayer architecture, analyzing Firebase telemetry to drive a 40% increase in average session length during beta iteration. Maintained the live-ops pipeline with daily builds and rapid debugging workflows, sustaining 99.5% uptime through critical beta phases while working with design, art and QA in Agile sprints.
Unity Developer at Magnimus, Sep 2023 - Apr 2025 · 1 yr 8 mos, Bengaluru, Karnataka, India
Game Developer at Magnimus Studios, Sep 2023 - Mar 2025 · 1 yr 7 mos, Built Vital Knights: Rise Against the Titans from the ground up as core developer — base code architecture, gameplay systems and graphics — sustaining 90 FPS with 50+ active entities on Meta Quest via custom HLSL shaders and object-pooling architecture, reducing GPU overhead by 35%. Implemented spatial anchors and scene understanding APIs with the Meta XR SDK, enabling dynamic enemy pathfinding around real physical obstacles and reducing collision-detection overhead by 40% through octree-based spatial queries. Delivered AR, VR and mobile-AR experiences for enterprise clients using Oculus SDK, ARCore and ARKit within a 10–15 person cross-functional team, providing technical direction on XR best practices, performance budgets and hardware constraints. Engineered wave-based combat on a scalable State Machine architecture, allowing rapid integration of five enemy types while managing memory on mobile XR chipsets through aggressive object pooling.
Full Stack Engineer at Outscal, Nov 2022 - Sep 2023 · 11 mos, Built and shipped 10+ collaborative game projects applying production design patterns (MVC, Observer, Singleton, Object Pooling, Factory) with a focus on maintainability and runtime performance. Prototyped multiplayer mechanics, networking systems and AI behaviours, establishing the foundation later applied to professional MR and social gaming work; contributed to code reviews with senior developers.
Game Developer at The Learning Buddy, Jul 2022 - Oct 2022 · 4 mos, Developed 20+ educational game modules across a 12-week sprint with tactile feedback and reward loops, achieving a 40% increase in student session length during beta testing.
Intern Unity Developer at The Learning Buddy, Jul 2022 - Sep 2022 · 3 mos, Gurugram, Haryana, India, >Programmed and tested 20+ short educational games for kids and ensured high quality for facilitating better performance >Identified the bugs and resolved technical issues in the final stages of the game development process in the beta version. >Coordinated with the technical and design teams as a part of delivering projects within deadlines. Providing support in the back-end development of the app.
Full Stack Game Developer at Outscal, Jan 2022 - Sep 2023 · 1 yr 9 mos, Gurugram, Haryana, India, Enrolled in a Full Stack Game Development program. Outscal is an EdTech Company focused on providing industry-standard education for people interested in pursuing game development roles.
Bachelor of Technology - BTech, Information Technology, GALGOTIA S COLLEGE OF ENGINEERING AND TECHNOLOGY, GREATER NOIDA
Bachelor of Technology, Information Technology, Galgotias College of Engineering and Technology
github: https://github.com/JabberWock555
jabberwock-portfolio.vercel.app: https://jabberwock-portfolio.vercel.app/